Expert Craft (5e Subclass)

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Expert Craft[edit]

Ranger Subclass

Some have a favored plane to fight in, and a preferred foe to face, you? you lust for that foe and thrive in your place of comfort!

Enhanced Favoritism

Beginning at 3rd level, you've adapted to fighting those you crave to kill. You can choose an additional favored terrain and favored enemy. You gain double proficiency on all Wisdom, and Intelligence checks involving those creature types.

Additionally, while in your favored terrain, you always know which way is north, can forage for triple the amount you normally could, and can always find water, cover, and shelter.

Finally, once per turn when you hit a favored enemy with a weapon attack, or hit a creature while in your favored terrain, you cause additional 1d6 damage.

Real Life Nightmare

At 7th level, you have become the fear of those you hunt. You gain the following benefits:

  • Your favored enemies make the Wisdom saving throws against your spells and ranger features with disadvantage.
Pray Upon

Beginning at 11th level, you hunt as if it were a game you enjoy. If you hit your favored enemy with an attack while unseen by it, or if your favored enemy is surprised by you, that attack is considered a critical.

Additionally, Wisdom checks and saves made in your favored terrain that are 18 or 19, are counted as a 20.

Run Run, You Can't Hide...

Beginning at 15th level, you have become the beast hunting your prey, never even knowing what hit them, before you're at their neck. You gain the following benefits:

  • When your favored enemy attempts to Hide from you, or rolls Dexterity (stealth checks against you, it automatically fails and you know their exact position.
  • When your favored enemy takes the Dash action, your speed is doubled on your turn, and when your favored enemy Disengages, you gain an opportunity attack on them.
  • You gain advantage on grapple checks and saves with your favored enemies.
  • While in your favored terrain, you gain a + 5 to all Dexterity, and Wisdom checks and saves, as well as advantage on attack rolls, and are always counted as having 1/4ths cover.
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