Exorcise (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Exorcise
Abjuration
Level: Sorc/Wiz 5, Clr 5
Components: V, S, F
Casting time: Full Round Action
Range: Touch
Target, Effect, or Area: Target Creature Possessed
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No


You place your hand on the target and sense the being controlling it. Using power called forth from the gods you break the connection between the target and the creature or item controlling it. The creature or item possessing the target gets a will save against your spell.

This spell can be used to free a subject from ghost possession, charm spells and affects, compulsion spells and affects, and other abilities that involving controlling a creature's mind.

Material Component: A copper cylinder sprinkled in salt.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpells