Executioner (5e Creature)

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Medium humanoid (any race), any alignment

Armor Class 13 (studded leather)
Hit Points 112 (15d8 + 45)
Speed 30 ft.

18 (+4) 12 (+1) 16 (+3) 7 (-2) 9 (-1) 10 (+0)

Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +3
Proficiency Bonus +3
Senses passive Perception 9
Languages any one language (usually Common)
Challenge 5 (1,800 XP)

Brave. The executioner has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the executioner hits with it (included in the attack).

Executioner. When the executioner hits with an opportunity attack, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Swift Dispatch. When the executioner hits a creature that is prone with a melee weapon attack, it deals maximum damage with the attack.


Multiattack. The executioner makes two melee attacks.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

The executioner is the person behind the mask, the one who delivers the strike to end the life of a condemned criminal. The executioner will end the lives of any prisoner found guilty in the land which they are employed, whether it is a lawful ruler who wants fair justice or a chaotic tyrant hell-bent on order under them.

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