Ex-Machina (NGNL) (5e Race)
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Ex-Machinna[edit]
"An Immanity who cannot think, a Werebeast who has no senses, a Flügel who doesn't know how to fight, a Seiren who is not attractive at all, an Ex-Machina unit who fails to learn..."
No Game No Life |
Attitudes and Beliefs[edit]
Defensive Nature: Although they are able to replicate and counteract attacks from opponents with ferocity, they are a defensive race in nature. If not provoked, they have no aggression towards any person or group. Therefore, they could potentially lose if they are beaten by the first move or if an unpredictable method is used before they can fully assess and correct the situation.
Emotions: They are mostly unfamiliar with the concept of emotions, therefore they could be confused when faced with unknown feelings. Also, they could act rather insensitive and blunt due to their lack of understanding in tactfulness.
Society[edit]
The Ex-Machina have a hive mind and considered themselves a single entity. They work by simple evaluation and response under an administrator unit, with the callsign of the unit given the name Einzig. Beneath the administrator units, they are divided into "Clusters" which consist of 437 units each and led by their respective Befehler units. 32 clusters are known. All Ex-Machina units ultimately follow their callsign, therefore, making him the race representative. However, in given circumstances, a unit may replace Einzig and assume command temporarily.
Ex-Machina Names[edit]
Ex-Machina normally don't have a name but an identification code:
- 2 letters
- 3 digits representing their respective rank
- the first letter of the first two japanese characters.
- 1 digit
- 1 letter
- 2 digits
- 1 letter
- 1 digit
But some rare cases have "normal" nicknames.
Male: Einzig
Female: Schwi, Emir-Eins, Üc207Pr4f57t9, Ec001Bf9Ö48a2
Ex-Machina Traits[edit]
Intelligent Machine Humanoid
Ability Score Increase. Your Intelligence score increases by 2.
Age. although their designated service life is around 1000 years, they can last for considerably longer. The oldest known being over 6200 years old.
Alignment. They tend towards a Neutral Alignment.
Size. Ex-Machina are around the size of humans.
Speed. Your base walking speed is 35 feet and you have a base flying speed of 35 feet as well.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Superior Physical Capabilities. You are resistant against Slashing, Piercing, Bludgeoning, Fire, Cold, and Force Damage. In addition, you're also immune to poison.
Languages. You can speak, read, and write Common and four other languages of your choice.
Seher[edit]
Ability Score Increase. Your Wisdom score increases by 1.
Prüfer[edit]
Ability Score Increase. Your Strength score increases by -2, your Wisdom by 2 and your Intelligence by 1.
Zeichen[edit]
Ability Score Increase. Your Intelligence score increases by 1.
Kämpfer[edit]
Ability Score Increase. Your Strength score increases by 1.
Befehler[edit]
Ability Score Increase. Your Charisma score increases by 1.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
4′ 0'' | +3d8 | 110 lb. | × (2d4) lb. |
*Height = base height + height modifier |