Ex-Machina (NGNL) (5e Race)

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Ex-Machinna[edit]

"An Immanity who cannot think, a Werebeast who has no senses, a Flügel who doesn't know how to fight, a Seiren who is not attractive at all, an Ex-Machina unit who fails to learn..."

31797d59751164182e1e2e4b12758ba0a9003427r1-1520-2048v2_hq.jpg
No Game No Life

Attitudes and Beliefs[edit]

Defensive Nature: Although they are able to replicate and counteract attacks from opponents with ferocity, they are a defensive race in nature. If not provoked, they have no aggression towards any person or group. Therefore, they could potentially lose if they are beaten by the first move or if an unpredictable method is used before they can fully assess and correct the situation.

Emotions: They are mostly unfamiliar with the concept of emotions, therefore they could be confused when faced with unknown feelings. Also, they could act rather insensitive and blunt due to their lack of understanding in tactfulness.

Society[edit]

The Ex-Machina have a hive mind and considered themselves a single entity. They work by simple evaluation and response under an administrator unit, with the callsign of the unit given the name Einzig. Beneath the administrator units, they are divided into "Clusters" which consist of 437 units each and led by their respective Befehler units. 32 clusters are known. All Ex-Machina units ultimately follow their callsign, therefore, making him the race representative. However, in given circumstances, a unit may replace Einzig and assume command temporarily.

Ex-Machina Names[edit]

Ex-Machina normally don't have a name but an identification code formatted as such:

- 2 letters

- 3 numbers, representing their rank

- the first letter of the first two japanese characters.

- 1 number

- 1 letter

- 2 numbers

- 1 letter

- 1 number

But some rare cases have "normal" nicknames.

Male: Einzig

Female: Schwi, Emir-Eins, Üc207Pr4f57t9, Ec001Bf9Ö48a2

Ex-Machina Traits[edit]

Intelligent Machine Humanoid
Ability Score Increase. Your Intelligence score increases by 2.
Age. although their designated service life is around 1000 years, they can last for considerably longer. The oldest known being over 6200 years old.
Alignment. They tend towards a Neutral Alignment.
Size. Ex-Machina are around the size of humans.
Speed. Your base walking speed is 30 feet and you have a base flying speed of 30 feet as well.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Mechanoid Body. You are resistant against poison Damage. In addition, you have advantage on saving throws against being poisoned.
Languages. You can speak, read, and write Common and one other languages of your choice.

Seher[edit]

Ability Score Increase. Your Wisdom score increases by 1.
Tactical Observation. You were made to oversee the battle. You can make a Investigation check on an enemy within 30 feet. On passing a Dc of (the enemy's level + half its level)/(the enemies Cr + half its Cr), you learn a damage weakness of said enemy.

Prüfer[edit]

Ability Score Increase. Your Strength score increases by -1, your Wisdom by 2.
Extreme Computing Power. You specialize in analysis. You can choose 1 skill to be proficient in, and 1 extra language that you can speak, read, and write.

Zeichen[edit]

Ability Score Increase. Your Intelligence score increases by 1.
Magic Creation. You were made to create. You learn 2 cantrips from the Artificer spell list.

Kämpfer[edit]

Ability Score Increase. Your Strength score increases by 1.
Superior Physical Capabilities. You were made to be on the frontlines. When taking slashing, bludgeoning, or piercing damage from nonmagical sources, you may make a Constitution saving throw, taking only half damage if the result is higher than the total damage.

Befehler[edit]

Ability Score Increase. Your Charisma score increases by 1.
Superior Senses. You were made to be a leader. Choose 2 skills to be proficient in between: Perception, Insight, Survival, Investigation, Persuasion, Deception

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 0'' +3d8 110 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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