Eviscerator Redub (5e Subclass)
Eviscerator Redub[edit]
Eviscerators are the masters of eliminating enemy armies in melee combat. Not only do the kill massive amount of enemy troops, but the brutal display of their combat skills sends witnesses running in fear. Due to the specialty, they normally work as mercenaries for hire.
“ | Spilling a foes guts all over the battlefield is almost as fun as watching their allies try to run away knowing that they are next! | ” |
Eviscerator is a perfect mercenary or as Elite Soldiers in the front ranks of Infantry. These specialists in combat are known as Eviscerators for doing just that. Eviscerators are masters of gutting their enemies and bringing fear into those that see the gruesome display. Eviscerators have been elite troops in melee combat and their roles in great battles, and how some have massacred entire towns. They also learn about how their skills have also helped their allies take down the most fearsome of opponents. Also that they cherished their weapons and would spend most of their fortune on getting the best possible weapon for their job.
- Eviscerate
Starting at 3rd level, when you roll a 20 on an attack roll with a melee weapon that causes slashing damage, you eviscerate your enemy (cut open their stomach making their organs spill out). The enemy suffer 1 level of exhaustion and begins to bleed, taking 5 points of damage at the end of each of its turns.
To stop the bleeding, the target must regain at least 1 hit point, or have someone succeed on a Wisdom (Medicine) check against a DC 8 + your proficiency bonus + your Strength or Dexterity modifier (whichever used for the attack).
Finally, you can choose to loop off one of the target's limbs instead of eviscerating it. Doing so doesn't provoke the exhaustion, only the bleeding.
- Greater Critical
Also at 3rd level, when you score a critical hit with a melee weapon that causes slashing damage, you roll 1 additional weapon's damage die. This increases to 2 at 7th level, 3 at 15th level.
- Spot Weakness
Starting at 7th level, you gain the ability to detect your target weaknesses. You can make a Wisdom (Perception) or Intelligence (Investigation) check against the target's AC. On a success, you score critical hits on a roll of 19-20 against that target for the next minute, or until you use this ability again. This bonus increases to 18-20 at 10th level, 17-20 at 15th level.
In addition, you can take the Search action as a bonus action.
Finally, you can now Eviscerate on 19-20, this increases to 18-20 at 10th level, and 17-20 at 18th level.
- Expose Weakness
When you reach the 10th level, you gain the ability to expose your foe's weaknesses to your allies. When you use your spot weaknesses feature, all allies that can see the target within 60 feet gain the benefits of spot weaknesses against that target.
- Critical Mastery
At 15th level, you become so adept at dealing massive amounts of damage that she now can score critical hits on enemies normally immune to critical hits.
In addition, you gain an additional you score critical hits on a roll of 17-20. This becomes 15-20 against enemies under the effects of "Spot Weaknesses".
- Sinister Evisceration
When you reach the 18th level, your evisceration technique gain the following benefits:
- You can Eviscerate or dismember a target with as a full turn action, this action is considered a critical hit.*
- The bleeding caused by the eviscerate increases to 15 hit points.
- If an enemy within 30 feet sees his ally get eviscerated, he must succeed on a Wisdom saving throw against a DC of 8 + your proficiency bonus + your Strength or Dexterity modifier (the one used on the attack), or be frightened until the end of its next turn.
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