Eutychaea (5e Creature)
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Eutychaea[edit]
Large fiend (demon, shapechanger), chaotic evil Armor Class 20 (natural armor)
Saving Throws Dex +14, Con +15, Cha +16 Shapechanger. Eutychaea can use her bonus action to polymorph into a Small or Medium humanoid she has seen (in person or through the thoughts of another creature), or back into her true form. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying is absorbed or borne into her new form (Eutychaea's choice). She reverts to her true form if her hit points are reduced to 0, but she returns to the amount she had before transforming. Aggressive. As a bonus action, Eutychaea can move up to her speed toward a hostile creature she can see. Ambusher. In the first round of combat, Eutychaea has advantage on attack rolls against any creature she surprised. Berserk. At the start of her turn, Eutychaea can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn. Blood Frenzy. Eutychaea has advantage on melee attacks rolls against a creature that doesn't have all of its hit points. Demonic Power. If damage reduces Eutychaea to 0 hit points, she must make a Constitution saving throw with a DC of 10 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Eutychaea drops to 50 hit points instead. Eutychaea has advantage on the save. Innate Spellcasting. Eutychaea’s spellcasting abillity Charisma (spell space DC 24). Eutychaea can innately cast the following spells. Legendary Resistance (3/Day). If Eutychaea fails a saving throw, she can choose to succeed instead. Magic Resistance. Eutychaea has advantage on saving throws against spells or other magical effects. Magic Weapons. Eutychaea’s weapon attacks are magical. Rampage. When Eutychaea reduces a creature to 0 hit points with a melee attack on her turn, she can take a bonus action to move up to half her speed and make a claw attack. Regeneration. Eutychaea regains 50 hit points at the start of its turn. If she takes acid, fire, or radiant damage, she instead regenerates half that at the start of her next turn. If she takes acid, fire, or radiant damage and is reduced to 0 hit points, she does not regenerate and dies. Shadow Step. Eutychaea has advantage on Stealth checks while in shadows or darkness and instantly becomes indistinguishable them, unless she wishes otherwise. While in shadows or darkness, Eutychaea can teleport to another spot of unoccupied shadows and darkness within 200 feet of herself, as a bonus action. Surprise Attack. If Eutychaea surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 14 (3d8) damage from the attack. ACTIONSMultiattack. Eutychaea makes four melee attacks, only one of which may be a bite. Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one grappled target. Hit: 16 (2d10 + 5) piercing damage damage plus 11 (2d8 + 2) posion damage. If the target is a creature it must make a DC 24 Constitution saving throw or be under Eutychaea's command, as though she had cast Dominate Person. Claws. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. If the target is a creature that is not a construct or undead, it must succeed a DC 24 Constitution saving throw or be afflicted with constant pain, causing disadvantage on all saves, ability checks, concentration checks, and attack rolls for one minute. If the creature is hit by multiple claw attacks in the same turn, it only makes one saving throw after the total damage is rolled. Read Thoughts. Eutychaea magically reads the surface thoughts of one creature within 60 feet of her. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, Eutychaea can continue reading its thoughts, as long as her concentration isn't broken (as if concentrating on a spell). While reading the target's mind, Eutychaea has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target. REACTIONSUnbridled Fury. In response to being hit by a melee attack, Eutychaea can make one melee weapon attack with advantage against the attacker. LEGENDARY ACTIONSEutychaea can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Eutychaea regains spent legendary actions at the start of her turn. |
Called the Mistress of Masochism and the Lady of Pain, Eutychaea is a cruel, psychopathic monstrosity who delights in torture. She stands nine feet tall, with a thin, almost sickly physique, riddled from head to toe in ugly scars, some wounds always bleeding forever. Her fingers are tipped in claws that shred any flesh they touch, including her own as she endlessly rakes them across her skin for the pleasure, sick and twisted as it is, of pain. She seeks to spread this joy to others, by means of torture. Not just of the body, but also of the mind, as she reads their minds and shifts her form to those they care for to torment them. Eutychaea's LairEutychaea's principal lair is her Flesh Palace, a gigantic display of horror found upon her abyssal lair of Judahael. The structure is built from broken bones and decorated with the blood and flesh of her victims, cursed to live on in everlasting pain. Judahael itself is an expansive wasteland, dotted with more of Eutychaea's casualties, bleeding and impaled on massive stakes. The ground that should be dirt is cracked and dry, but not in the way that earth should appear. Rather, its appearance is more like that of dried skin and any wet earth is more similar to fresh flesh, which in some places inanimate and rotting. The air echoes with the screams of these victims, as they live in constant torture, but cannot die. Rivers of blood flow all across the land, gushing endlessly from the walls of the Flesh Palace and staining the walls red. Lair ActionsOn initiative count 20 (losing initiative ties), Eutychaea takes a lair action to cause one of the following magical effects; she can't use the same effect two rounds in a row:
Regional EffectsThe region containing Eutychaea’s lair is warped by her magic, creating one or more of the following effects:
Madness of EutychaeaIf a creature goes mad in Eutychaea's lair or within line of sight of the demon lord, roll on the Madness of Eutychaea table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master's Guide for more on madness.
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