Euoplocephalus (5e Creature)
Euplocephaulus[edit]
Huge beast (thyreophore), unaligned Armor Class 17 (natural armor)
Saving Throws Strength +7, Dexterity +3 Siege Monster. The Euplocephaulus deals double damage to objects and structures. Stable Body. The Euplocephaulus has advantage on saving throws made against effects that would shove it or knock it prone. ACTIONSTail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 26 (5d8+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be shoved 5 ft. directly away and knocked prone. Entrench. The Euplocephaulus readies itself for combat, reducing its movement speed to 5 ft. and enabling the use of the Defensive Stance reaction. This effect lasts until it is shoved more than 5 ft., knocked prone, or it chooses to end it at the start of its turn. REACTIONSDefensive Stance. While the Euoplocephalus is Entrenched, when a creature within 5 feet hits it with a melee attack, it makes a Ram attack against that creature. |
Euoplocephalus is the smaller, happier cousin of the Ankylosaurus. These armored bundles of joy live in cold environments, in particular the temperate rainforest and taigas. These ankylosaurs are much friendlier than Ankylosaurus and are very well known for their trotting, which is said to be able to cure even the worst cases of depression, just by its sheer cuteness. |
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