Ethereal Sylph (4e Creature)
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Ethereal Sylph[edit]
Ethereal Sylph are usually serve the djinns as messengers and companions, though a few go their own way. Those sylph who serve others then djinn or go there own way are very capricious but they are often far more loyal
Ethereal Sylph Level 1 Lurker
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Tiny Fey Humanoid XP 50
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Initiative +10 | Senses Perception +10; darkvision | |
HP 20; Bloodied 10 | ||
AC 15; Fortitude 10, Reflex 20, Will 15 | ||
Immune disease, poison | ||
Speed 6, Fly 6 | ||
Skills Stealth +10 | ||
Str 8 (+1/2 level) | Dex 15 (+ level) | Wis 15 (+ level) |
Con 8 (+1/2 level) | Int 15 (+1/2 level) | Cha 15 (+1/2 level) |
Alignment True Neutral | Languages All intelligent lifeforms understand it and it understands them | |
Equipment — |
Ethereal Sylph Tactics[edit]
Ethereal Sylphs when engaged will attempted to flee and return after the attacker is asleep.
Ethereal Sylph Lore[edit]
A character knows the following information with a successful arcana check.
- DC 17 (arcana): A Sylph often serve a djinn master as either messengers or companions and if they are neither then they are know for there annoying but not necessarily harmful tricks.
Encounter Groups[edit]
Ethereal Slyphs are found with their masters or following a unsuspecting group(usually Djinn, Master, or adventuring party).
Level 1 Encounter (XP )[edit]
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