Eternal Challenger (5e Subclass)
Eternal Challenger[edit]
<Fighter> Subclass
You consider yourself to be a great warrior, unmatched and peerless with a blade. No champion or foe can surpass you in skill or martial prowess... or so you believe. Having insulted a god, a mighty being or earned yourself the ire of a powerful magic wielder; you're many, many boasts of grandeur have had you cursed. As an Eternal Challenger, you you are compelled to seek out great foes to test your supposed might, and in equal measure you find that they are compelled to seek you out. Any hope for retirement or a peaceful life are destroyed, and you will spend the rest of your days thrown into fight after fight at the amusement of thirsting gods.
Eternal Challengers are typically boastful warriors who have drawn the attention of powerful beings; gods, demons, djinn, wizards, or any other being of vast power. They have either cursed the fighter to an unending quest to face constant foes, or the curse might have someway of breaking it or earning freedom. The nature and details of the curse are up to the player and DM. The DM should also be mindful to provide foes that are there to face the Eternal Challenger. This could be any great enemy; placed in their path by coincidence, bad luck, divine intervention or driven to seek out the fighter. The Eternal Challenger might receive visions of this foe beforehand, or instinctively know when they have come across yet another test from their curse.
Fighters of this archetype specialise in duelling and hunting powerful foes. Whilst their lives are slaved to an endless cycle of violence, their curse does bring its own caustic boons, and Challengers are typically very gifted warriors empowered by this curse, lest they be felled too quickly to really suffer out their fate.
Endless Foes
From 3rd level, you have been cursed to be an Eternal Challenger, and you will face many foes drawn to you by this curse.
Either the DM will announce to you that you have met a cursed foe, or you may choose to select a creature of CR level determined by your Fighter level. You may use this feature once per Long Rest.
Fighter Level | CR required |
3rd Level | 3+ |
7th Level | 4+ |
10th Level | 5+ |
15th Level | 6+ |
17th Level | 7+ |
You may once gain adv on each of the following rolls made against this creature; a hit roll, a saving throw, and an ability check. Critical hits made against this creature also roll triple the amount of dice rather than double.
You also gain the Duellist Fighting Style in addition to any other Fighting Style.
Gift of Tongues
From 3rd level, as part of your curse, you have been gifted with the ability to speak any language of your foes. As a bonus action you may select a hostile creature you can see and that can hear you, and whilst speaking to that creature you know its language. On that turn, or as a bonus action on future turns, you may insult the creature in its own language, and it must roll a Wis saving throw with a DC = 10 + your Chr modifier + Prof Bonus, or be compelled to attack you and only target you with its attacks. A cursed foe targeted with this ability has disadvantage on the saving throw. You may use this feature a number of times equal to your prof bonus, and regain all uses from a Long Rest, and half uses from a Short Rest.
Grim Sentence
From 7th level, you have grown accustomed to a doomed fate and life of constant peril. You gain adv on all saving throws that would cause you to become Frightened, as well as adv on making Intimidation checks.
Eternal Curse
From 10th level, through a combination of endless fights and sadistic nature of the curse, death is a release that will be often denied to you. Whenever you are first reduced to 0 Hit Points, you instead are left with 1 Hit Point remaining. You regain the use of this feature after finishing a Long Rest.
You also have adv on Death Saves.
Cursed Might
From 15th level, you might no longer seems so gratuitous in its boasting. You may add a D4 to the damage of any melee weapon attacks. The damage added is always 4 for when made against a cursed foe.
You also gain adv on Athletics checks.
Un-killable
From 17th level, your curse seemingly has no end as your might and tenacity make your nigh on un-killable. No foe has yet been conjured that can best you in combat.
Whenever you deal damage with a weapon attack against a cursed foe, gain Temporary Hit Points = half the damage + your Con modifier. You also gain advantage on all hit rolls made against a cursed foe.
You can now have up to three cursed foes at once, and can use the Endless Foes feature a number times equal to your prof bonus per Long rest.
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