Eternal Challenger (5e Subclass)
Eternal Challenger[edit]
Fighter Subclass
As an Eternal Challenger, you are a warrior cursed to face powerful foes for all eternity. Whether by insulting a god, angering a mighty being, or drawing the attention of an otherworldly force, you are bound to an endless cycle of combat. Foes are drawn to you, and you must prove your strength in battle again and again. Though your life is cursed, the power you gain from this ceaseless conflict makes you a formidable adversary. With each duel, you grow stronger, more resilient, and ever more dangerous to those who would challenge you.
Endless Foes
At 3rd level, you have been cursed to be an Eternal Challenger, forever seeking foes who are drawn to you by this curse.
You may either be told by the DM when you encounter a cursed foe, or you can choose a creature whose CR is determined by your Fighter level (see table below). Once you use this feature, you can't do it again until you finish a long rest.
Fighter Level | CR required |
3rd Level | 3+ |
7th Level | 4+ |
10th Level | 5+ |
15th Level | 6+ |
17th Level | 7+ |
You gain advantage on your first attack roll, saving throw, and ability check made against this creature. Additionally, critical hits you score against this creature deal triple damage dice instead of the usual double.
You also gain the Dueling Fighting Style, in addition to any other Fighting Style you may have chosen.
Gift of Tongues
As part of your curse, you have been gifted with the ability to speak the languages of your foes. As a bonus action, you may choose one hostile creature you can see and that can hear you. You immediately gain the ability to speak the creature’s language for the duration of the turn. On that turn, or as a bonus action on a subsequent turn, you may insult the creature in its own language, forcing it to make a Wisdom saving throw. The DC for this saving throw is equal to 8 + your Charisma modifier + your proficiency bonus. On a failed save, the creature is compelled to attack you and have disadvantage on attack rolls against creatures other than you until the end of its next turn. If the creature is a cursed foe, it has disadvantage on this saving throw.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses after finishing a long rest, or half your uses after a short rest.
Grim Sentence
At 7th level, you grow accustomed to a doomed fate and life of constant peril. You gain advantage on saving throws against the Frightened condition.
Additionally, you gain proficiency on Intimidation, and add twice your proficiency bonus on checks with this skill if you are already proficient.
Eternal Curse
At 10th level, the curse placed upon you makes death seem like a distant possibility. When you are reduced to 0 hit points, you instead drop to 1 hit point. You can use this feature once per long rest.
Additionally, you have advantage on death saving throws.
Cursed Might
At 15th level, your curse strengthens your resolve and your strikes. You gain the following benefits:
- You add a +4 on attack rolls made against your cursed foe and against creatures under the effect of your Gift of Tongues.
- You gain advantage on Strength (Athletics) checks made to shove or grapple a creature, or to resist a shove or grapple.
Unkillable
At 18th level, your curse makes you a nearly indomitable force. You gain the following benefits:
- Whenever you deal damage with a weapon attack against a cursed foe, you gain temporary hit points equal to half the damage dealt, plus your Constitution modifier. These temporary hit points last until the start of your next turn.
- You gain advantage on attack rolls made against cursed foes.
- You can have up to three cursed foes at once. You can use the Endless Foes feature a number of times equal to your proficiency bonus, regaining uses after a long rest.long rest.
Back to Main Page → 5e Homebrew → Character Options → Subclasses