Escaped Experiment (5e Background)
From D&D Wiki
Escaped Experiment[edit]
you are a experiment of unknown origins wether from genetic experimentation to foul arcane modification. You could be born like this or have been kidnapped and brought here at some point in your life. You could be of any species but one thing you have in-common is you are in some way drastically different from your base race. You were created for reasons known only to your creator and the gods. It could be to create the perfect race, or to test the limits of science or even darker reasons like the ultimate weapon, or even to make a dominant species to rule the world with. You could be trapped in the lab for years or even decades before you escape. You have since escaped from your imprisonment or were you some how real released. What ever the reason your story begins now.
Skill Proficiencies: deception and insight
Tool Proficiencies: choose between any one tool and language or two tools and no languages thieves tools, disguise kit, one gaming set of your choice.
Languages: choose any one language and tool or two languages and no tool
Equipment: A backpack, a set of common or traveler's clothes, a sack, a lantern, two flasks of oil, a crowbar, a waterskin, a bedroll,a toolkit your proficent in from background, 15 gold pieces and 50 feet of hempen rope.
Mutations[edit]
This table represents the mutations gained from the experiments that created you pick two
d12 | Mutations |
---|---|
1 | Unnatural beauty (example: you are far more beautiful then others of your race being more akin to a succubus or nymph) |
2 | strange secretions (example: corrosive blood, inky tears or tears that turn into worthless crystals or gems) |
3 | excessive growth (example: one or multiple parts of your body has grown more then normal or grows at a much higher rate. Such as hair that’s constantly growing or extra long limbs as well as baggy skin or even more lewd parts like x cup gigantic anime style breasts). |
4 | beastial body (example: you have one or two body parts that belong to a different animal or creature these body parts are purely cosmetic aside from a few rp based abilities decided between you and the dm) |
5 | veil of the unremarkable (example: you are extremely flexible to the point most people may sometimes even wonder if you have any bones. Your body also has a unnatural elasticity a side effect of this is your skin won’t sag making you look far younger then normal). |
6 | forced action (example: a certain scent or even a certain word or sound may cause your character to perform a certain action or series of actions against there will. |
7 | unnatural senses (example: this gives you the ability to see or experience things others can’t such as smelling or hearing colors or seeing different sounds as bubbles |
8 | divided connection (example: you can temporarily detach limbs and anything attached to them, once detached they loose all functionality until reattached |
9 | divine dna (example: take one body part or feature from demon or celestial table such as skin made of gold or bug pincers for a mouth |
10 | unnearthly aura (example: the user can have harmless random effects radiating from there body based on a exist element such as fire, cold etc) |
11 | ghostly pallor (example: user can turn there whole body or any body part partially translucent). |
Feature: Esoteric revelation[edit]
During your time in captivity you uncovered a unique and powerful discovery, the exact nature of this discovery depends on the experiments being conducted, it can possibly be info on different types of magic or a unique newly discovered property of magic, or be a new discovery about a certain race, or new alchemical formula’s that blur the line between mundane and magical, as well as some fundamental truth about life that changes how everyone thinks or many other options. the nature of this unique and powerful discovery can be talked about between you and your dm.
Suggested Characteristics[edit]
d8 | Personality Trait |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 |
d6 | Ideal |
---|---|
1 | <-Ideal->. (<-Alignment->) |
2 | <-Ideal->. (<-Alignment->) |
3 | <-Ideal->. (<-Alignment->) |
4 | <-Ideal->. (<-Alignment->) |
5 | <-Ideal->. (<-Alignment->) |
6 | <-Ideal->. (<-Alignment->) |
d6 | Bond |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Flaw |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
Back to Main Page → 5e Homebrew → Backgrounds