A world on the cusp of a new age, where revolution in cities is brewing; not a rise of a new nation, but a new technology: the first steam powered machines.
Player Info
- Gods
- Religion is very important to many of Errelm's citizens. Learn all you can about each god as knowledge is power.
- Races
- Each race is distinct, some having horns sprouting from their skulls, others not as strange. Only members of some are willing enough to join an adventuring party.
- Classes
- Every job needs filled. Ask yourself before you join an adventuring party, what am I best at?
- Feats
- Your skills and abilities will shape all of your adventures. Choose wisely what you shall learn.
- Items
- Many strange new devices exist in Errelm. Some of them are useful.
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DM Info
- Creatures
- Locations
- Locations in the world of Errelm
- People
- Artifacts
- Nations and Groups
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