Equipment (Combat Series: 1944 Supplement)

From D&D Wiki
Jump to navigation Jump to search
Recycle.png This page was proposed for deletion on 03:00, 4 April 2025 (UTC) because: Part of a deleted campaign Combat Series: 1944 (5e Campaign Setting). (discuss).

If the above issues are not in the process of being addressed within 14 days, this page will be deleted. See also the deletion policy.

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Need a page deleted immediately? Use {{needsadmin}} instead! Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

Equipment/Shop[edit]

Simple Weapons[edit]

  • Carbine Rifle
    Gold: 480
    Rarity: Common
    Damage: 1d6+DEX piercing
    Weight: 10 lb.
    Range:30/100
    Clip:(6 shots)
    Ammunition:Light Ammo
    heavy property
    two-handed
    Single shot: Each attack cost 1 charge
    Short Barrel : This Weapons doesn’t have disadvantage when used within 5ft of the target.
  • Pistol
    Gold: 140
    Rarity: Common
    Damage: 1d4+DEX piercing
    Weight: 3 lb.
    Range:20/40
    Clip:(12 shots)
    Ammunition:Light Ammo
    Light property
    Single shot: Each attack cost 1 round from the clip
    Short Barrel: This Weapon doesn’t have disadvantage when used within 5ft of the target
  • Submachine Gun
    Gold: 540
    Rarity: Rare
    Damage: 2d4+(DEX) piercing
    Weight: 10 lb.
    Range:30/60
    Clip:(30 shots)
    Ammunition:light Ammo
    two-handed
    Multi shot: Each attack takes 5 shots
    Short Barrel : This Weapon doesn’t have disadvantage when used within 5ft of the target

Martial Weapons[edit]

  • Assault Rifle
    Gold:640
    Damage:1d8(STR or DEX) piercing
    Weight:10 lbs
    Ammunition:Heavy Ammo
    Range:(30/80)
    Clip:(30 shots)
    two handed property
    Multi shot:Every attack with this weapon uses 3 rounds from the clip.
    Long Barrel:This Weapons has disadvantage when used within 5ft of the target.
  • Machine-gun
    Gold: 960
    Rarity: Uncommon
    Damage: 1d12+STR piercing
    Weight: 14 lb.
    Range:20/60
    Clip:(100 shots)
    Ammunition:Light Ammo
    heavy property
    two-handed
    Multi shot: Every attack with this weapon uses 10 rounds.
    Long Barrel : This Weapon does have disadvantage when used within 5ft of the target
  • Magnum
    Gold: 960
    Rarity: Uncommon
    Damage: 3d4+STR piercing
    Weight: 10 lb.
    Range:20/30
    Clip:(6 shots)
    Ammunition:Heavy Ammo
    heavy property
    two-handed
    Single shot: Each attack cost 1 charge
    Short Barrel : This Weapons doesn’t have disadvantage when used within 5ft of the target.
  • Rocket Launcher
    Gold: 4400
    Rarity: Rare
    Damage: 1d6+STR Fire
    Weight: 11 lb.
    Range:30/90
    Clip:(1 shots)
    Ammunition:Rocket Ammo
    heavy property
    loading

property
loading property
two-handed
Single shot: Each attack cost 1 charge
Short Barrel :This Weapons doesn’t have disadvantage when used within 5ft of the target.
Explosive Damage:This is a rocket-propelled high-explosive grenade launcher. Once you hit a target, each creature within 10 feet of the impact point must make a Dexterity saving throw, taking 4d6 Fire damage on a failed save, or half as much on a successful one. At normal range, the DC is 14; at long range the DC is 11.

  • Shotgun
    Gold: 1480
    Rarity: Rare
    Damage: 3d6+(DEX or STR) piercing
    Weight: 4 lb.
    Range:10/25
    Clip:(6 shots)
    Ammunition:Shell Ammo
    two-handed
    Single shot: Each attack cost 1 charge
    Short Barrel : This Weapons doesn’t have disadvantage when used within 5ft of the target.
  • Sniper Rifle
    Gold: 2300
    Rarity: Rare
    Damage: 3d8+(DEX) piercing
    Weight: 10 lb.
    Range:50/150
    Clip:(4 shots)
    Ammunition:Heavy Ammo
    two-handed
    Single shot: Each attack cost 1 charge
    Long Barrel : This Weapons does have disadvantage when used within 5ft of the target.

Armor[edit]

  • Heavy Combat Armor
    Gold: 75
    Rarity: Uncommon
    Armor Class (AC): 16 + Dex modifier (max 2)
    Weight: 35 lb.
    Special: Disadvantage while stealthing
  • Medium Combat Armor
    Gold: 40
    Rarity: Uncommon
    Armor Class (AC): 14 + Dex modifier (max 2)
    Weight: 15 lb.
    Special: Disadvantage while stealthing
  • Light Combat Armor
    Gold: 40
    Rarity: Uncommon
    Armor Class (AC): 12 + Dex modifier (max 2)
    Weight: 8 lb.
  • Ballistic Shield
    Gold: 40
    Rarity: Uncommon
    Armor Class (AC): +2 AC
    Weight: 15 lb.
    Special: Disadvantage while stealthing

Items[edit]

  • Mechanics Kit
    Gold: 30
    Rarity: Common
    Weight: 2 lb.
    Description: If you are proficient, you can use an action to restore 2d4+2 hit points to a damaged object, including vehicles.
  • Medical Bandage
    Gold: 30
    Rarity: Common
    Weight: .3 lb.
    Description: use an action or bonus action on yourself or an adjacent creature, restoring 2d4+2 hit points
  • Medkit
    Gold: 90
    Rarity: Common
    Weight: 5 lb.
    Description: use an action or bonus action on yourself or an adjacent creature, restoring 4d4+4 hit points
  • Super Medkit
    Gold: 120
    Rarity: Common
    Weight: 6 lb.
    Description: use an action or bonus action on yourself or an adjacent creature, restoring 8d4+8 hit points
  • Fragmentation Grenade
    Gold: 40
    Rarity: Uncommon
    Weight: .3 lb.
    Description: 10ft area of effect, 3d6 fire, all targets in area must make a DC:13 save; on a success the creature takes half damage.
  • Smoke Grenade
    Gold: 30
    Rarity: Uncommon
    Weight: .3 lb.
    Description: 20ft area of effect, all targets in the area or trying to shoot through the affected area have disadvantage.

Satchel Charge

  • Satchel Charge
    Gold: 120
    Rarity: rare
    Weight: 10 lb.
    Description: Take an action to plant on target. Activated all targets in a 30ft area must make a DC 16 Dex save or take 8d6 fire damage, on a success the target takes half damage.
  • Bouncing Betty
    Gold: 80
    Rarity: rare
    Weight: 3 lb.
    Description: Take an action to plant on target. When a creature walks within a 10ft area of the Bett, the bomb will set off. all targets in the area must make a DC15 save; on a success the creature takes half damage. They will take 4d6 fire.

Ammunition[edit]

  • Gas Can
    (x1) Gold: 2
  • Heavy Ammo
    (x10) Gold: 5
  • Light Ammo
    (x10) Gold: 3
  • Rockets
    (x1) Gold: 8
  • Shotgun Shells
    (x5) Gold: 3

Back to Main Page5e HomebrewCampaign SettingsCombat Series: 1944