Equinar (5e Race)

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Equinar[edit]

Not heaven nor hell... They ride in between.

Beautiful and Horrid[edit]

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By Kalma JH

Equinars are humanoids some describe as demonic and others as heavenly. They often have beautiful, shapely faces and graceful bodies both wiry and powerful. They all have horns of some kind, some more noticeable than others. Their skin is fair and their eyes kind, like that of an angel. However, on their body sometimes are parts of demons, like scales or hellish covered skin and black dermis. Their eyes are usually black with a colored iris. Equinars usually wear armor and are accompanied by some kind of mount, thus dressed like a knight.

Those Who Ride Impartial[edit]

Equinars are often mistakenly thought to be demon spawn or fallen angels. They are in fact neither celestial nor fiend wholly, but something that has existed as long as the two. Like how death and justice are blind to good and evil, so are equinars. They have ridden across the moral grey for as long as good and evil had been apart. They never took part in battles or wars between the good celestials and evil demons, usually staying out as a bystander. This figure of the liminal space is believed to have had a hand in influencing human determinism, as well as other races. One need not be good or evil.

The name for equinars comes from two words. One from "equal," deriving from the equinar's almost impossibly indifferent and impartial demeanors, and the other from "equus," meaning horse. This is because equinars are usually known to be stellar riders of mounts in general. The depiction of them riding amid conflict observing is often a testament to the one which has no hand or stake. Kingdoms have often taken them to be omens of great conflict to come, as they arrive early to observe.

Stoic Riders[edit]

Equinars are said to be manifestations of absolute neutrality from the realms of Limbo. Unlike a formless neutral creature, their bodies mix both the trademarks of beauty in good and power in evil. They are created fully born to wander and spectate worldly events involving the great question of good and evil. Equinars are indifferent towards each other but maintain they all share a task. In their rare riding groups, there is usually one who leads, having objectively proven his or her worth through either strength or wit. Other than this, no real gatherings like a town or village have been observed of equinars.

People look to them with both deference and wariness, as one with no side is considered a possible enemy to all. Celestials and demons alike have been known to despise equinars, yet also try and convince them to join a side's cause. Equinars are not as easily influenced as humans, their hearts set on the goal of neutrality being born in their very bones. Stray equinars, however, do appear, and they are considered in every sense threats to the universal fabric by others of their kind. Those who stray from their path are quickly felled, no longer qualified observers.

Balanced[edit]

Humans, having the potential of both good and evil, have a variety of temperaments. Equinars are almost void of this, and so many share the same blank countenances. Most are silent types, preferring to just sit and watch quietly as things unfold. Their voices are described to be neutral, flat, or even bland and monotone. One would be hard-pressed to elicit actual reactions from their faces, as they are incredibly stoic, with stone faces. This is not to say they do not get angry. Things that equinars consider threats to balance can ignite a flame under them. Their glares are shown to be beautifully scary. Other times, an imbalance can make them sad or sorrowful.

Equinar Names[edit]

An equinar usually takes a name in Common, though they can also speak Celestial and Infernal. Their names are not so common as that of a humans, however, and people would find it funny. However, all names are androgynous. It is constructed in the same way, with a first and last name.

Name: Jaara, Illuoth, Progera, Beryt

Surname: Higglejerry, Kifrendez, Deleraw, Vikerthes

Equinar Traits[edit]

A being between good and evil, with traits of both
Ability Score Increase. Your Wisdom score increases by 2.
Age. Equinars are born mature. They live for about 300 years before they fall apart and their material returns to Limbo.
Alignment. Equinar almost strictly are always neutral. However, stray equinar do occur.
Size. Equinar are built like well-proportioned humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Neither Heaven Nor Hell. Your body is like a mix of that of the demons and angels, despite you not being of either. You are resistant to radiant and fire damage.
Riding Observer. You walk the way between good and evil. Soon you will ride it. You have advantage in Wisdom (animal handling) checks involving mounts. At 3rd level, you can cast the find steed spell once, without needing material components. You can use this spelll via this trait a number of times equal to your proficiency bonus, regaining use upon finishing a long rest.
Languages. You can speak, read, and write Common, Celestial, and Infernal.
Subrace. Choose either the Watcher or Stray subrace.

Watcher[edit]

You watch with cold eyes, never to be touched or influenced by the pervading powers. Your eyes discern the objective truth.

Ability Score Increase. Your Strength score increases by 1.
Tempt Me Not. Your mind is shielded from effects that seek to corrupt or influence it. You have advantage on saving throws against being charmed and your alignment cannot be shifted by magical means.
Eyes of Judgement. The truth cannot hide from your watchful eyes as an observer. You are proficient in the Insight skill.

Strayed[edit]

Stray equinars are often hunted relentlessly by their own, considered anomalies which should not be. They break the stoic face of typical equinars and develop alignments more able to be influenced like humans, with all the emotions as well.

Ability Score Increase. Your Charisma score increases by 1.
Relatable. Unlike the rest of your cold race, you smile, laugh, and are generally more "human" about things. Your expression of emotions makes you more friendly in the eyes of others who would otherwise take you for a statue. You are proficient in the Persuasion skill.
Weapon of Necessity. You are hunted not only by the usual celestials and fiends but even your own. This increased threat pushes you to hone your survival skills better. You are proficient with one martial melee weapon of your choice.
Influenced. The outer world broke your guise of neutrality. You have learned much from the world now as more than just a bystander. You are proficient in one other language, tool or gaming set of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 4'' +2d8 145 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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