Epic Magic Missile (3.5e Epic Spell)
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|Components:||V, S, F|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|To Develop:||360,000 gp; 8 days; 14400 XP. Seed: Magic Missile (DC 11) Factors: increase damage die by 3 steps (+30), approximately multiply number of missiles by four (ad hoc +20), remove range between creatures limit (ad hoc +20). Mitigating factors: remove the +1 force damage per missile (ad hoc -1), expensive focus (-40).|
Fire 2 magic missiles per caster level that deal 1d10 damage each. Each missile may target any creature or object in range, regardless of distance between targets.
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
Focus: An approximate fractal polyhedron from which the missiles spew forth, made of mithral and inlaid with mother of pearl, costing 200,000 gp to create,