Envoy of the Dead (5e Subclass)
Envoy of the Dead[edit]
Paladin Subclass
What lies behind the veil of the Envoy of the Dead? Blue starry eyes? Or perhaps crimson red eyes thirsty for blood. Nobody knows for everyone who has seen those eyes are either dead or has sworn to never describe it. They either look grief-stricken or dreamy upon seeing those eyes. Everyone else? We stay clear from the Envoy for death would always follow them. They use Fire so brilliantly and naturally yet it is hardly magical in nature. As if they command the flames itself. They seem ethereal and barely exists yet when they're coming for you. You know that they're there firmly. Your body will feel like melting yet you would be seeing a beautiful sight of Fire and Nature. There's no end to it, no one has ever escaped the Envoy of the Dead. Not when they beckon you to come and grovel to them after all.
- Oath Spells
You gain oath spells at the paladin levels listed.
Paladin Level | Spells |
---|---|
3rd | faerie fire, searing smite |
5th | blur, continual flame |
9th | melf's minute meteors, speak with dead |
13th | death ward,elemental bane |
17th | dispel evil and good, flame strike |
- Channel Divinity
- Dance of the Butterflies. When you take the Attack action, you can forgo one attack to spend a use of your channel divinity to cause fluttering butterflies made out of yellow flames appear in the air around you, and red blooming spider lilies appear in a line of up to 5-feet by 60 feet. All creatures in the line must succeed on a Dexterity saving throw, as you become a swarm of fire elemental butterflies and pass through them, causing fire damage equal to 2d6 + your paladin level on a failed save, or half as much on a success. After, you can teleport to place within 5 feet of the line. If the space you teleported was occupied, the occupying creature is pushed to an unoccupied place within 10 feet, takes 2d6 bludgeoning damage and is knocked prone.
- Spirit Soother. When you take damage, you can spend a use of your channel divinity as a reaction to cause all creatures in a 30-foot radius to make a Dexterity saving throw, taking fire damage equal to your paladin level on a failed save, or half as much on a success. Additionally, you regain a number of hit points equal to the number of creatures that fail the save + your Charisma modifier (minimum +1) when you use this feature.
- Aura of Eternal Rest
Starting at 7th level, you constantly emit an aura that expands up to 10 feet away from you in all directions, but not through total cover. Within the aura, butterflies made out of yellow flames flicker in and out of existence, and occasionally, spider lilies grow if the aura constantly affect a certain area for at least a day. Hostile creatures within your aura take extra fire damage equal to your Charisma modifier (minimum +1) whenever they are hit by an attack made by one of your allies.
At 18th level, the aura radius increases to 30 feet
- Crimson Bouquet
Starting at 15th level, fire sparks within you as it pushes you further towards the gate of life and death. You can cause fire damage, instead of radiant, with your divine smite and improved divine smite features.
In addition, you can use your Dance of the Butterflies feature without spending channel divinity uses once, being unable to do so again until you finish a short or a long rest.
- Butterflies Embrace
At 20th level, when you are reduced to 0 hit points and are not killed outright, you drop to 1 hit point instead and gain immunity to all damage until your turn starts, if it is not your turn yet.
On your turn, you gain the following benefits for the next minute:
- You can use Dance of the Butterflies at will, once per turn.
- Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.
- Your attacks deal extra fire damage equal to your Charisma Modifier
- A creature that takes fire damaged from you suffer additional 2d6 fire damage at the end of their next turn, unless the creature or another creature uses its action to douse the flames.
Once you use this feature, you can't use it again until you finish a long rest.
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