Enforcer (5e Subclass)

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Enforcer[edit]

Fighter Martial Archetype

Enforcers are fighters with the intention of staying alive and keeping order. They take hits so others don't have to, and charge in keep the peace. Indeed, they are hardy people, and so they are often adept with armor, able to move fast enough to help those in need. As opposed to just a defensive fighting style, they break the mold of tanky people by moving as fast as speedsters to get where they are needed most. Enforcers can be seen similar to policemen on a battlefield, as they protect the innocent with their own bodies, and rush at wrongdoers to punish them.

Extreme Survivability

An enforcer has to outlast whatever chaos stands in the way. This means rushing into the fray to break up enemy units, with the expectation of some scrapes. Beginning when you choose this archetype at 3rd level, your hit point maximum increases by a number equal to twice your fighter level. Whenever you gain a fighter level thereafter, your hit point maximum increases by an additional 2 hit points.

In addition, you add your Constitution modifier the the amount of hit points you recover when you use your Second Wind feature.

Stone Will

An enforcer has a strong will, like that of stone. They cannot be so easily deterred by the tricks of enemies. Starting at 7th level, you gain proficiency in Wisdom saving throws.

In addition, you gain proficiency in the Insight skill. If you are already proficient, you add twice your proficiency bonus to your checks with this skill instead.

Defensive Prowess

You have to keep yourself protected, but you also need to move fast. Starting at 10th level, while you are wearing armor, you gain a +1 bonus to AC, and your base movement speed increases by 10 feet. Additionally, if the armor you are wearing normally imposes disadvantage on your Dexterity (Stealth) checks, instead it doesn't.

Punishment

Those who would hurt others must receive retribution for their crime. Starting at 15th level, if a creature you can see makes an attack roll against a friendly creature, you can use your reaction to move up to half your speed towards that creature. If the creature comes within your weapon's melee reach, you can make a melee weapon attack against that creature as part of that reaction.

Body of War

When an enforcer strikes, he does so with all his being. Starting at 18th level, you add your Constitution modifier to the damage rolls of your attacks using Strength.

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