Ending (3.5e Epic Spell)

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Ending
Conjuration (Creation)
Spellcraft DC: 10
Components: V, S, XP
Casting time: 1 minute
Range: 0 ft.
Duration: 24 hours
Saving Throw: None
Spell Resistance: No
To Develop: 432.000 gp; 9 days; 17280 XP. Seeds: conjure (DC 21), animate (DC 25), fortify (DC 17). Factors: Three additional cubes (+6 DC), grant 1 HD (+8 DC), grant spell like ability (ending) (+79 DC), add 5ft. to range (ad hoc +2 DC). Mitigating factors: Burn 14.800 XP (-148 DC)

This spell starts out completely harmless, creating three adamantine, animated cubes, each 1 cubic ft. in size. The cubes have 5 hit points each, but have additional hit points for being adamantine. They have one HD each. Cubes have no senses, and therefore always count as flanked. They are constructs and have construct traits. Each cube has a spell-like ability which duplicates the effect of the Ending spell, but since it is a spell-like ability rather than the actual spell, using the spell-like ability burns no XP and requires no casting roll. The spell-like ability is usable once per day, and the cube will use the ability as soon as it is created, creating three more cubes. The cube's spellcasting can be dispelled, but other attacks will not stop the cube from casting. Since they are mindless, their concentration cannot be broken. Cubes exist for only 24 hours, but that is more than enough to cause their terrible effects. In 24 hours, this spell will have easily covered the entire atmosphere of a planet in self-reproducing adamantine cubes. This would extinguish all life on a planet. Even then, per round more new cubes would be spawned than old cubes would vanish. Eventually this spell could extinguish all life on a single plane.

XP Cost: 14,800



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