Endeling (4e Creature)

From D&D Wiki

Jump to: navigation, search

The endelings are creatures created by necromancers in ancient times with the scraps and bits of material and detritus they had lying around. As these creatures did not require specified material, often a lot of inorganic things get mixed up, creating a semi-construct sort of creature with necrotic properties. It is hard to distinguish exactly if the creature is undead or construct, because it has properties of both. They are commonly underlings for necromancers and even golemancers, as they are easy to create and control en masse.


A player knows the following information with a successful skill check:

Arcana DC 12: Risen in a twisted ritual of enchantment and necromancy, endelings are made of parts of those who have died, as well as that which never lived, given the semblance of life in a very sorry state.


Endelings are rather brainless and thereby make great minions. They are commonly found in large groups, summoned to the aid of a necromancer or similar controller type figure. They can also be found as the cannon fodder at the head of an encounter with heavier brutes and soldiers in the back. Due to their fetid nature, expect to never find endelings associated with anything other than evil creatures like fiends and the occasional aberration.


Level 5 Minion Soldier
Medium Natural Animate (construct, undead)
XP 50
HP 1; a missed attack never damages a minion. Initiative +5
AC 20; Fortitude 20, Reflex 17, Will 17 Perception 4
Speed 6 Low-light Vision
Immune poison, disease Resist 5 necrotic
Vulnerable 5 radiant
Standard Actions
Basicmelee.png Claw (Necrotic)♦ At-Will
Attack: +12 vs. AC
Hit: 5 necrotic damage (7 necrotic damage against bloodied target)
Str 20 (+8) Dex 12 (+4) Wis 6 (+0)
Con 20 (+8) Int 6 (+0) Cha 10 (+3)
Alignment Unaligned Languages

Endelings appear like lumbering forms of inorganic and organic material, as though formed from both corpses as well as the soil they were buried in. Their bodies are able to be changed with materials like rock and bone for sturdiness. The magic which allows them to move remains emanating faintly off their being, as these are sometimes imbued into the nonliving parts of their body, like runes on a golem.

Endelings serve as nothing more usually than good-sized swarmers. They will charge at an enemy to tear them apart with their claws without thought. While they are capable of being equipped with weapons, it is more common that they are unarmed.

Back to Main Page4e HomebrewCreaturesLevel 5

Home of user-generated,
homebrew pages!