Enchantments and other Magic Items (Minecraft Supplement)

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Enchantments enable gear to do a number of things, whether it does more damage, repairs a damaged item over time, and has other effects. They can be attained by using an enchantment table on a mundane item, paying an enchanter, or using an enchanted book at an anvil. Listed below are the type of enchantments, what they do, what they are applied to, their maximum level (for the enchanter to reference), their rarity, and applicable example uses.

Note: It is possible to come across enchantments that are greater than their normal limit and for several incompatible enchantments be on the same piece of gear, but they are rare and their creation is considered to be a lost art.

Enchantment Effect Applied Gear Max Level Rarity Example Uses/Further Information
Fire Aspect Striking an enemy sets the target on fire for 1X rounds, where X is the enchantment level. Swords and axes only. 2 Uncommon N/A
Flame Striking an enemy sets the target on fire for 1X rounds, where X is the enchantment level. Bows and crossbows only. 1 Uncommon Arrows fired from this weapon ignites whatever it hits.
Unbreaking Adds X + 1 times the amount of base durability, where X is the enchantment level. Anything with limited durability. 3 Common Items using a level 1 unbreaking enchantment will have its durability doubled, Level 2 has its durability tripled, and so on.
Sharpness Adds 2X damage per enchantment level, with X being the enchantment level. The type of damage added depends on the weapon's base damage type. Any melee weapon. 5 Uncommon N/A
Smite Adds 4X radiant damage versus undead or fiend type targets, where X is the enchantment level. Any melee weapon. 5 Uncommon A zombie and a belphegor are example target creatures this enchantment affects.
Bane of Arthropods Adds 4X slashing damage versus insectoid type targets, where X is the enchantment level. Any melee weapon. 5 Uncommon A giant spider is an example target this enchantment affects.
Bane of Illagers Adds 4X radiant damage versus illager type targets, where X is the enchantment level. Any melee weapon. 5 Uncommon A pillager is an example target this enchantment affects.
Bane of Constructs Adds 6X true damage versus construct-type targets, where X is the enchantment level. Any melee weapon. 5 Uncommon An iron golem is an example target this enchantment affects.
Power Adds 3X piercing damage to the weapon's projectiles, where X is the enchantment level. Bows only. 5 Uncommon N/A
Piercing Adds 4X pierce damage to the weapon's projectiles, where X is the enchantment level. Also adds a 10% chance * X (1d10, 10) for the projectile to penetrate through the first target and strike another enemy. Crossbows and sniper rifles only. 3 Rare If the enchantment is level three, the projectile has three 10% chances to penetrate though the previous target and strike another, up to a maximum of 4 targets struck. If the first two chances do not align, but the last one did, the projectile will have penetrated the first target, but having used up all three chances, it can hit another target but stop there.
Knockback Weapons using this enchantment, provided they hit their mark, will knock the target back 5X submeters, where X is the enchantment level. Any melee weapon. 2 Uncommon N/A
Punch Projectiles fired from weapons using this enchantment, provided they hit their mark, will knock the target back 5X submeters, where X is the enchantment level. All ranged weapons. 2 Uncommon N/A
Infinity Weapons with this enchantment summon magical copies of the ammunition they use, provided they have at least one in their inventory. Does not work with magical ammo. All ranged weapons. 1 Very Rare N/A
Mending Utilizes newly collected mob essence to repair items. Each point of mob essence adds 30 durability back to the item the enchantment is applied to until it is fully repaired. Any item with limited durability. 1 Very Rare If the PC is wearing and/or wielding multiple pieces of equipment with this enchantment, the repairs by the mob essence will be split equally between them to a maximum of 6 items.
Protection Adds 2X armor versus all damage types (except true), where X is the enchantment level. All worn armor. 4 Uncommon N/A
Projectile Protection Adds 5X armor versus all physical projectiles, where X is the enchantment level. All worn armor. 4 Uncommon Damage from arrows, crossbow bolts, and bullets are examples of what this enchantment negates. Magical and energy projectiles, like fireballs, magic missiles, and plasma balls, are not affected by this enchantment.
Blast Protection Adds 5X armor versus force damage, where X is the enchantment level. All worn armor. 4 Uncommon Damage from creepers and TNT are examples of what this enchantment negates.
Fire Protection Adds 5X armor versus fire damage, where X is the enchantment level. Also decreases the ignited condition by 2X seconds. All worn armor. 4 Uncommon Damage from fireballs and lava are examples of what this enchantment negates.
Arcane Protection Adds 5X armor versus magical attacks, where X is the enchantment level. Also reduces the duration of nonelemental magical conditions by 2X seconds. All worn armor. 4 Uncommon This enchantment will negate direct damage caused by any magical attacks, like potions and arcane spells, but any elemental conditions, like the ignited condition, is not affected by this enchantment.

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