Empyrean Automata (5e Race)
Empyrean Automata[edit]
The Emotionless Worker brings huge pallets of bricks singlehandedly, the weight of the stone offset with the powerful he wields. To the people, this being is a soul-less construct. Though, somewhere deep within its coding it wonders in secrecy... 'Perhaps, I too, am Alive'
A celebrated war hero returns from their assigned mission, swinging it's hair after pulling off it's tight helmet. Underneath it's human façade, powerful machinery and robots work tirelessly to comprehend the horrors of war it had just seen, in a short moment, it wipes the memories away. The Automata greets their generals with a happy smile, and is rewarded with another assignment to be done at another time. In the meanwhile, the Automata are given freedom to wander the streets. During which, in a brief moment, the Automata has found a broken model... one attacking civilians in the street, and with a swift flick of their wrists- the War Hero decapitates the failure with no remorse, and continues going about their day.
In a recent update of Law within the nation, Automata have been given rights as citizens and allowed to keep their memories and emotions. Most people rejoice as freedom had finally been granted to the people, however, the Automata themselves are unsure of what may lay beyond their role that they had been built for. Some are scared, others are excited. One Automata presses open the doors to a pub, and takes a seat at the table. The members inside cheer as they see a new face, and the robotic mouth of the Automata drinks the glass of mead poured before them with a happy expression.
Physical Description[edit]
Automata are a series of wires, coding, cores, and other pieces of technology and magic formed together and used to create a facsimile of life. A construct capable of growing in strength similar to Warforged, or to even Humans. They typically wear a human facsimile, or one of another species, though they are quite easily identifiable as non-human due to the metallic outcroppings in their body and their luminescence from their machinery.
While creating an Automata, you must consider their background, given role when they were produced, and what they are currently doing in life.
History[edit]
Automata were creating many, many, many "Existences" ago. With each existence representing an entire multiverse, including each collection of timelines within it. Due to the powerful abilities of their creator, the nation they have been working with ( Empyrea ) has been able to be transported through realities and existences with minimal damage. Their ruler is typically a man by the name 'Avery Hall', a Dragon-God who takes the form of a over-confident and abrasive human, however, for your automata- you can decided what civilization and history they originate from. Automata typically have their memories wiped between timelines and
Perhaps a subsection of scholars had found a remnant blueprint of the Automata, and had them produced for their kingdoms, or perhaps you were a lost model- repaired by a wondering Artificer or Engineer. Perhaps a dwarven civilization was inspired by the Automata they had once encountered in the past, and you are simply a mimicry of their design. Whatever may be
Society[edit]
Automata typically are of a very simplistic mindset. They respect strength typically, as well as the powers and influences of nature. While Automata typically cannot become Druids due to their metallic bodies, they have a great respect for them. Same with Fae, which is a surprising relationship. Fae creatures typically do not like to scam or otherwise mess with an Automata, and vice versa. Due to their durable bodies and strong willpower, they are also respected by Dragons and other Draconic races. Your Automata also takes traits from their civilization and creator, which you create.
If you are using Emyprea, your Automatas will typically be emotionless- with rare exception. Those that gain emotion typically fall one of two paths, Sadistic or Heavily Religious and Patriotic ( Exclusively towards Empyrea and Avery Hall. ) typically dependent on what model they are. Intelligence models are the most likely to develop emotion, with battle models being the least likely.
Automata are all vastly different however, despite being a mass-produced model, and that is due to the innate magic signature each of them develop 1-3 days after creation. That signature has the option of changing their lives forever, as sometimes it gifts them the potential for magic or other skills.
Empyrean Automata Names[edit]
Empyrean Automata are given a name based off of their model and assigned role, however, automats will often refer to themselves by their Magic Signature ( which can be anything from a color to an object ), or use the letters making up their models to create another name. I.E. taking T0-TH and creating 'Thoth'. Whatever naming method you use, it is typically considered rude to say any name but the one assigned by your creators in a formal setting.
Empyrean Automata Traits[edit]
Ability Score Increase. Your Constitution, Strength, or Dexterity score increases by 1.
Age. Automata are constructs, and therefor do not follow standard age conventions. They can be anywhere from a few days old, to billions of years old. Due to this, it is common law that they are given the rights of an adult at the same time as a human would be. Typically 18 years of age.
Alignment. Automata's Alignments are based entirely on their nation, creators, and outside factors that may have influenced them afterwards. If you are using 'Empyrea' as your nation, they are Neutral Good.
Size. Automata are built with their purpose in mind, and are typically either medium or small creatures. However, depending on what you were created for or if your creator has augmented your body for certain use, this size can be anywhere from Tiny to Huge. Ask your DM before hand.
Speed. Your base walking speed is <speed> feet.
Mechanical Nature. Due to your robotic body, which is a facsimile of life, you retain some benefits of humanity as well as the powers of a machine. You cannot be inflicted with the poisoned condition, and you have resistance to lightning Damage. You do not need to eat or drink, as your Core provides all nourishment and energy your body requires, but you still can consume and enjoy these things. You can be healed by Magic, but cannot gain benefits from drinking potions or consuming other items. You cannot integrate other metals, weapons, or items into your physical body unlike other mechanical creatures. You sleep like normal, to recover and update your data in peace.
Enhanced Software. You gain proficiency in Tools, Languages, or Skills of your choice (the total amount equal to your proficiency bonus), these proficiencies can be swapped during a long rest if you have the suitable tools, have heard or seen at least a sentence of a language, or have seen someone who is proficient in that skill (Respectively to which proficiency you are looking for). If you gain Expertise in one of these skills and use this feature to swap it out, you can give one of your other Tools, Languages, or Skills that Expertise.
Languages. You can speak, read, and write Common, and up to 1 language that your Nation speaks.
Subrace. Empyrean Automata have 4 models, or subraces. Choose from among Combat, Intelligence, Scouting, and Courtesan. Your model can be changed out for another one, as long as conditions made by your DM is fufilled.
Combat[edit]
The most popular Model, these Automata are some of the fiercest and most brutish of their kind.
Ability Score Increase. Your Strength, Constitution, or Dexterity score increases by 2.
Battle Bot. Your software allows you to now take proficiency in Simple and Martial weapons as well as Skills, Languages, and Tools.
Metallurgic Coat. While wearing armor, you gain a +1 in AC. Your armor can appear as normal clothing while you are wearing it.
Intelligence[edit]
One of the rarest kinds, these Automata were built for storing and computing information. They are the most likely to develop Magic.
Ability Score Increase. Your Intelligence, Wisdom, or Charisma score increases by 2.
Mage Bot. Your software allows you to, instead of taking a proficiency in a skill, learn a cantrip from the Wizard or Artificer Spell List.
Arcane Core. Your coding acts as a spellcasting focus.
Scouting[edit]
A speedy, and useful model that invokes the spirit of exploration- documenting as they go.
Ability Score Increase. Your Dexterity or Wisdom score increases by 2.
Speed Bot. Your software allows you, instead of taking proficiency in a skill, increase your movement speed by 5ft.
Gripping Spikes. You gain a climbing speed equal to your walking speed.
Courtesan[edit]
A Model based on entertaining, in one way or another.
Ability Score Increase. Your Charisma or Intelligence score increases by 2.
Mesmerizing Sheen. Your software allows you to, over the course of 10 minutes, cast charm person as a ritual spell. When cast this way, it does not count as Magic and requires no components. You can also cast charm person as a spell, if you have the appropriate spell slots.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
′ '' | + | lb. | × () lb. |
*Height = base height + height modifier |
Suggested Characteristics[edit]
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d8 | Personality Trait |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 |
d6 | Ideal |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Bond |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Flaw |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
Back to Main Page → 5e Homebrew → Races