Empowered Trout (5e Creature)
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Trout[edit]
Tiny monstrosity, chaotic neutral Armor Class 13 (10 if not in water)
Saving Throws Dex +5, Con +3 Water Breathing. The trouty can only breathe water, but can breath air for 1 minute and then must be underwater for 5 rounds to catch it's breath. Magic Resistance. The trouty has advantage on saving throws against spells and and other magical effects. ACTIONSWater Slap. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Trout Magic. Ranged Spell Attack: +5 to hit, range 50 ft., one target. Hit: 3 (1d6) force damage.
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