Empowered Orc (5e Creature)
Empowered Orc[edit]
Medium humanoid (orc), chaotic evil Armor Class 16 (+2 hide armor)
Skills Intimidation +8 Empowered Weapons. The orc's weapon attacks are magical and deal an extra 7 (2d6) force damage on a hit (included in the attack). Limited Magic Immunity. The orc can't be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects. ACTIONSGreataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slahing damage plus 7 (2d6) force damage. Bolt of Energy (2/Day). The orc fires a bolt of energy at a creature that it can see within 120 feet of it. The creature must succeed on a DC 16 Dexterity saving throw or take 27 (6d8) force damage. BONUS ACTIONSAggressive. The orc moves up to its speed toward a hostile creature that it can see. LEGENDARY ACTIONSThe orc can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The orc regains spent legendary actions at the start of its turn. Move. The orc moves up to half of its speed. |
Empowered by mystical forces, some orcs gain incredible powers, such as the ability to resist the effects of hostile spells and infuse their attacks with otherworldly energy. Additionally, they can move at an incredible pace and fire a bolt of pure energy. |
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