Emperor's Children (5e Subclass)
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Emperor's Children[edit]
Fighter Subclass
"We Stand on the precipice of perfection my succulent sons and devious daughters we're gonna ROCK those pitiful prudes with the powerful percussions and bodacious bass of our precious performance, NOW LETS TEAR THIS MOTHER DOWN!" - an emperor's children towards his war band about to assault a local church
"THIS QUIET OFFENDS SLANNESH!!!" - Noise marine after accidently teleporting into a library.
- Duelists Defense
At 3rd level your beauty and skill make it so that it's kinda hard to hit something so pretty. you can add your Charisma mod to your attack rolls while wielding a weapon in one hand and no other weapons or shields in the other. Additionally, as a reaction to getting to hit by an attack, may add your Charisma modifier to your Armor Class to attempt to avoid the damage.
- Blessed Armament of the Dark Prince.
At 3rd Level, you've been blessed by the dark prince and have been given access to some outright bodacious gear (see at the bottom page). You gain one armament from the table below. You gain an additional armament at 7th level and at 10th Level. Whenever you gain an ability score improvement, you may change the armaments you have chosen with another.
- Beautiful Bladework
A 7th level you can as a bonus action give an ally a d8 inspiration die. additionally, You may add your charisma modifier to the damage of any weapon attack you make.
- Pleasure and Pain.
At 7th Level your time on the battle field has taught you to revel in pain and deal it back to your enemies. The first time you take damage on a turn, you gain a number of temporary hit points equal to your level plus your Charisma modifier, these temporary hit points last until the beginning of your next turn. Additionally your crit range lowers to 19-20 and further lowers to 18-20 at 10th, 17-20 at 15th and finally 16-20 at 18th.
- Masterful speed
At 10th level you've grown as a warrior and in doing so grown ever closer to perfection, you gain a second bonus action and reaction. This bonus action can be used to take the Dash action or Disengage action as a bonus action. Additionally, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
- Terrifying Beauty
At 10th level, your stunning beauty can both attract and terrify those around you. You gain proficieny in all Charismar based checks, and expertise if you are already proficient in them. additionally, Any Charisma based skill check roll lower than a 9 is treated as a 10.
- Supernatural Charisma
At 15th level every word you say is either dipped in the sweetest honey or the most virulent toxins, people hang onto every word you say, If a creature has a lower Charisma score than you, they become automatically charmed or frightened when speaking to you (players Choice).
- Sex, Drugs, And a Whole Lotta Rock'n'roll
At 18th level you've had the inexorable excesses of the perfect princess imbue you with powers beyond reproach. You gain resistance to all damage types, allowing you to feel more pain than others. Additionally, once per long rest, when you activate Action Surge, you double your proficiency bonus to your attack rolls and double the stat bonus to your damage rolls. This bonus lasts for one minute.
- Dark Prince's Armory
Here are the gear and mutations used by your legion
The Pain Whip This is a modified version of Dyrrn's Tentacle Whip with it dealing a 1d12 instead of a 1d4 and no longer has disadvantage against aberrations.
Drug Injectors Whenever you use either your second wind or action surge, you gain a couple benefits. for one minute, your movement speed increase by 10 feet. with opportunity attacks made against you being done with disadvantage. Additionally during a short rest you may mix in any potions into the injector when drug injector is used the effects of the mixed potions are activated.
Noise Weapon This weapon functions as an instrument and also as a two handed ranged sonic blaster with a range 100/400 and deals thunder damage equal a number of d4s equal to your proficiency bonus, this weapon ignores the restrictions of duelists defense. While wielding this weapon, when you roll a 9 or lower on a Charisma (Performance) check, it instead becomes a 10. Additionally, while performing with this weapon, you may double the result of a Charisma (Performance) check.
Vox Hailer These speakers are required to be mounted onto armor to be functional, you gain a 30 foot aura in which you and your allies gain your charisma mod to attack rolls and skill checks, this buff stay on only while you are conscious.
Porcelain Flesh Your skin becomes beautiful white hard porcelain making you irresistible to anyone, you gain +4 to Charisma skills, advantage on Charisma checks and +2 to your base Armor Class.
These items can be crafted for 60 gp and an hour's work.
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