Elven (4e Theme)
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JACK WANG [1] |
Elven
You possess latent Elven and Eladrin ancestry, and you were raised around Elves, sharing many of their attributes. Elves tend to be extremely passionate, energetic individuals, who are thin and wirey but full of life. Elves are loyal and merry friends. They love simple pleasures—dancing, singing, footraces, and contests of balance and skill—and rarely see a reason to tie themselves down to dull or disagreeable tasks. Elves are a people of deeply felt but short-lived passions. They are easily moved to delighted laughter, blinding wrath, or mournful tears. They are inclined to impulsive behavior, and members of other races sometimes see elves as flighty or impetuous, but elves do not shirk responsibility or forget commitments. As an Elven, you share many of these same traits, despite not being an Elf yourself. Although part of an Elves temperament comes from their long lives, you may not live as long, yet still you tend to have similar demeanors. You also tend to share Elven mannerisms and speech patterns, and you know the Elf language. You tend to also share many of the features of Eladrin, who are elegant, regal, and haughty and arrogant, and also tend to spend much of their time dedicated to their studies. As Elves and Eladrin both share a recent ancestry, you can with training tap in to this ancestry, and unleash dormant powers you may not have realized you had.
Building
Any race may take the Theme power, however, if you are already an Elf or Eladrin you may already possess some of the features.
- Class Prerequisites
None
- Race Prerequisites
Any race.
Background
You possess latent Elven Ancestry, and thus you are part Elf and Eladrin, granting you abilities your race ordinarily would not have, and shaping your character's culture and history by their association with Elves. You also share a long lost ancient ancestry to the precursor race of both Elves and Eladrin, giving you features of both races. Elves tend to be associated with long range weapons such as Bows and Longswords, and generally have special benefits with them.
Associated Skill: Perception, Nature
Starting Feature
Elven Grace
- Benefit
For purposes of determining prerequisites, such as for feats or paragon paths, you are considered both an Elf, Eladrin, and your original race. Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of meeting prerequisites. You gain a +2 bonus to Perception and Nature, and a +5 bonus against all charm effects. In addition, you gain the "Elven Accuracy" and "Fey Step" racial encounter powers, however you may only use one of these powers per encounter unless another power otherwise states.
Additional Features
Level 5 Feature
Elven Will
- Benefit
You gain a +1 bonus to your will defense. You also gain the Elf racial feature "Wild Step". It reads, "You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares)." You gain training in one additional skill selected from the skill list in Chapter 5.
Level 10 Feature
Elven Prowess
- Benefit
You have trained so sufficiently in many ways you have exceed your other Elven Brethren's capabilities. You can use both your Fey Step or Elven Accuracy power in a given encounter, and can use the highest of either roll with your Elven Accuracy power and gain a +2 bonus to all attack rolls until the end of your next turn when activating either power. In addition, you gain a +1 bonus to all attack rolls with all Bows and the Longsword, and a scaling +2/3/4 bonus to damage rolls when using the longsword.
Optional Powers
Elven Accuracy | Race Utility Elf |
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. | |
Encounter | |
Free Action | Personal |
Trigger: You make an attack roll. | |
Target: Self | |
Effect: Reroll an attack roll. Use the second roll, even if it’s lower. |
Fey Step | Race Utility Eladrin |
With a step, you vanish from one place and appear in another. | |
Encounter | |
Move Action | Personal |
Target: Self | |
Effect: Teleport up to 5 squares (see “Teleportation,” page 286). |
Elven Cunning | Theme Utility 2 |
Your sheer cunning and will allows you to enhance your fight against the enemy. | |
Encounter | |
Free Action | Personal |
Trigger: You make an attack roll. | |
Target: Self | |
Effect: You may add a +2 bonus to the attack roll, and may shift 2 squares before or after the attack is resolved. |
Elven Will | Theme Utility 6 |
Like all Elves, you have a special affinity for nature and using Bows and Longswords. Your vision and your awareness are also exceptionally good. | |
Daily | |
Minor Action | Personal |
Target: Self | |
Effect: Your enter the "Elven Stance". While in the Stance, you gain Dark vision, a +2 bonus to all perception, insight and nature rolls, and deal an extra 1d6 extra damage to any roll involving a Bow or Longsword. |
Blink | Theme Utility 10 |
Elves possess an almost unnatural grace and uncanny ability to move swiftly and quietly, even in combat. | |
At-Will | |
Move Action | Personal |
Target: Self | |
Effect: You teleport up to 1 square in any direction, and then may shift two squares afterwards. If you have concealment before the move, you may choose to remain hidden. |
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