Elrakti (5e Race)

From D&D Wiki
Jump to navigation Jump to search

Elrakti[edit]

Physical Description[edit]

Elrakti have slightly pointed ears. Male elrakti are able to grow a small amount of facial hair. Their jaws seem to be forever clenched, although they are not, they merely look that way. They have hair that is of the grey spectrum of colors, ranging from nearly white to a very dark grey. After witnessing or participating in a life changing event an elrakti will gain a small strip of bright red (for an evil event) or bright green (for a good event) in their hair. This strip is usually above their left ear and starts at the top of their head. This strip will not go away, even through magical means. An elrakti's skin is almost always a light grey or white, though it is known for some very special individuals to have a slight green tinge to their skin. Most elrakti have what looks like a hole, 2 inch radius and 3 inches deep, that sinks into the middle of their chest. This is most often used to hold a holy symbol, a small spellcasting focus, or a small family heirloom. Elrakti tend to have flat and dull eyes of medium grey or full on black. Though it is rumored that some have brightry colored eyes that seem to constantly shift. The vast majority of elrakti have a slim build, some even seem sickly. To the average person an elrakti will look like a tall and slim humans.

History[edit]

The Elrakti are a lonely race, settling wherever they can observe the other, lesser races. In the past, more common races have shunned the creepy tall beings when times are good. In times of trouble, however, the Elrakti are sought after. They love to show how much better they are than other races in battle. Once the battle is over, they bask in the praise and get some free beer, but after the commotion dies down, they go back to their secluded life, silently judging everyone else. Sometimes, a group of Elrakti can be found, but this is very rare. Even if a group forms, it doesn't stay together very long. The Elrakti are a prideful people and do not take kindly to any insult, however minor. Most groups end in bloodshed over a trivial argument.

Society[edit]

Elrakti Names[edit]

Male:

Female:

Elrakti Traits[edit]

Note: If you choose the Elrakti of the Eclipse subrace, you keep the same age, size, and speed. Everything else, forget it. Once you have those three things, skip down to the subrace. More information will wait there.

Elrakti are human-like spellcasters. They protect their homes with illusions and creatures. Some are very special......
Ability Score Increase. +2 Wisdom
Age. The elrakti make the most of their short time on the Material Plane. Most elrakti tend to live around the age of 70, reaching adulthood at 16.
Alignment. An elrakti's alignment is heavily influenced by their environment and the company they keep. They can be easily influenced by those closest to them.
Size. Although there are the extremely rare cases of elrakti being much smaller than normal, most are only slightly taller than most humans. Your size is medium.
Speed. The elrakti have adapted to hunting fast game. You have a base speed of 35ft.
Seasoned Hunter. You are used to hunting. It is part of your daily routine. You don't have the patience to sit and wait, aim, and fire at your prey. Why wait when you can take action? You have hunted all your life using daggers and small knives. You are proficient with daggers.
Clever Disguises. You have helped your village stay concealed and hidden from the outside world. To successfully keep the village hidden trees, bushes, and other foliage must be kept thick around the village edge, there must be animals living around the edge, and lastly, there must be illusions that draw outsiders away from the village. At 1st level you know the druidcraft cantrip. At 3rd level you learn the color spray spell. At 7th level you learn the major image spell. You may cast each spell once per long rest. Wisdom is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Elvish.
Subrace. Elrakti take shifts when it comes to taking care of the village. The sun elrakti hunt during the day and take their place as lookouts during the night. The moon elrakti are the exact opposite, they hunt during the night and watch for threats during the day.

Elrakti of the Sun[edit]

Ability Score Increase. +1 Constitution
Sun Sapper. While in direct sunlight you absorb energy from the sun itself. For every 4 hours that you spend in direct sunlight you regain 1d4 + your character level in hit points.
Night Helper. During the day, you are out hunting and tracking animals for the next hunt. During the night you are on the look out for potential danger. You gain proficiency on all Wisdom (Perception) checks made while in moonlight.
Fey Friends. While on lookout you tend to get extremely bored. The night is when the creatures of the fey come to help guard the village. Some of these fey creatures are also bored so they decided to teach you their language. You can speak Sylvan.

Elrakti of the Moon[edit]

Ability Score Increase. +1 Charisma
Sipper of the Moon. While in direct moonlight you absorb energy from the moon itself. For every 4 hours that you spend in direct moonlight you regain 1d4 + your character level in hit points.
Day Helper. During the night you are out hunting and tracking animals for the next hunt. During the day you are on the look out for potential danger. You gain proficiency on all Wisdom (Perception) checks made while in daylight.
Friends with Them. It is rumored that during the day there are some demonic looking creatures scaring outsiders away. You know that this rumor is true. From listening to them communicate with each other you have figured out their language. You can speak Infernal.

Elrakti of the Eclipse[edit]

You are a very special individual. Very special indeed. You are stronger than the rest. You are healthier than the rest. You are better, than the rest. You have a slight green tinge to your skin. Your hair has multiple bright red strips flowing within the pure black. Your hair also glows with a faint dullness. Your eyes, they are bright red and shift to pink, and blue, and purple, then back to red. You are not like the rest. You have never understood why, but, you were thrown out of the village when you were a child.

A few important things If you choose to be an Elrakti of the Eclipse, you do not get the +2 Charisma that the other elrakti have. Neither do you get the other traits associated with most elrakti. You do however have the same size, speed, and age as the others. This subrace of elrakti is extremely, extremely rare. Even in a world of 100 trillion elrakti, there may only be one or two Elrakti of the Eclipse. Also note that it is not uncommon for an entire campaign to revolve around a single Elrakti of the Eclipse. Elrakti of the Eclipse have been corrupted by evil since the day they were born. Your DM may provide a way for your character to be forgiven and/or rid yourself of the evil that is part of you. This process will not easy. Made clear by your hair, you have already done many evil deeds just by being born...

You may use the suggested characteristics below to help make


Ability Score Increase. +2 Strength and +1 Constitution
Deprived of Everything. Your whole life you have never had anything. The only belongings you have are those that you were able to obtain yourself. Hunting was done with fists and maybe a sharpened stick. At 1st level your unarmed strikes deal 1d4 damage. At 9th level they deal 1d6 damage. At 15th level they deal 1d8 damage.
Malevolent Energy. You are filled with evil energy. Anyone and everyone you meet can feel the evil radiating from you. The few people that you may have met seemed intimidated by your vary presence. You have advantage on Charisma (Intimidation) checks made to intimidate a creature of Lawful or Good alignment.
Good? Reputation. You know a thing or two about creatures of evil. You know where you can find them, and who knows where to find them. You also have good reputation among the evil commoners. They will help you with most services and may even provide a small amount of money. You will not attack creatures of evil. You know a little bit about how to get information from them. You have advantage on Charisma (Persuasion) checks made to get information from a creature of evil alignment
Unusual Tongue. You know how to speak, read, and write Common and Elvish. Since you are, friends, with demons and devils you have learned how to speak their languages. You know how to speak Infernal and Abyssal.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5 ft′ 7 in'' +1d12 in 90 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Suggested Characteristics[edit]

When creating a new Elrakti of the Eclipse character, you can use the following table) of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I have taken a liking to scaring innocents for the fun of it.
2 I have a habit of growling when I am interrupted.
3 I am a slob when I eat, even if it is a simple snack.
4 I like to have more than my fair share of every reward.
5 I always argue my way to a better reward.
6 I need to walk in the front of the party.
7
8
d6 Ideal
1 Something stolen is just as good as something earned.
2 Innocent towns people are not worth saving, robbers and assassins are.
3 Other races are useless. All they want to do is waste precious killing time, so why not kill them?
4 The government of this place is holding everyone back. It is time to usurp.
5
6
d6 Bond
1 I once met a demon. That demon hid me from the rest of the Elrakti. I will find him in order to show how thankful I am...
2 My mother and father are the only people in the world to be trusted.
3 A member of another race did a kindness to me, at great expense to themselves. I need to understand why.
4 I adopted a child to study them and to understand what makes other races tick.
5 The village that I watch cannot survive without my protection and guidance.
6 The Elrakti are wrong. I must help them see sense.
d6 Flaw
1 I often talk in my sleep. My favorite subjects are the details of my evil plans.
2 When no one is looking I steal anything and everything worth with some kind of value.
3 When I get mad, I punch things. My self, the wall, my best friend, that painting worth 1500 gold, that innocent person, even the King's face.
4 When I hear a loud noise, I run and hide where no one can see me.
5 I hate talking to people who don't understand me, and will blow up at them often.
6 When someone else contributes, I feel like they are secretly trying to destroy me.
0.00
(0 votes)

Back to Main Page5e HomebrewRaces