Elk (4e Creature)

From D&D Wiki

Jump to: navigation, search


The elk or wapiti (Cervus canadensis) is one of the largest species of the Cervidae or deer family in the world, and one of the largest land mammals in North America and eastern Asia. This animal should not be confused with the larger moose (Alces alces), to which the name "elk" applies in the British Isles and Eurasia. Apart from the moose, the only other member of the deer family to rival the elk in size is the south Asian sambar (Rusa unicolor). Elk range in forest and forest-edge habitat, feeding on grasses, plants, leaves and bark. Male elk have large antlers which are shed each year. Males also engage in ritualized mating behaviors during the rut, including posturing, antler wrestling (sparring), and bugling, a loud series of vocalizations which establishes dominance over other males and attracts females. source: http://en.wikipedia.org/wiki/Elk

Elk Tactics: Elk are generally solitary creatures except during mating season. However, when provoked they will attack. The elk are particularly aggressive during mating season and will also pursue and stalk those who they perceive are a threat to their mates. Caution should be used, as elk are not known to allow domestication. When stalking intruders in their territory elk like to lead the intruders into disadvantage terrain and with cunning pick off the intruders one at a time. They will move down wind to hide their scent and will attack at night by rushing into camp and causing mayhem. When cornered an elk will attempt to flee only if out matched or bloodied.

Level 5 Brute
Large natural beast
XP 250
Initiative +5 Senses Perception +6; low-light vision
HP 80; Bloodied 40
AC 19; Fortitude 17, Reflex 17, Will 15
Speed 9
Basicmelee.png Kick ♦ at-will
Effect: +8 vs. AC; 1d8 + 8 damage.
Melee.png Trample ♦ at-will
Effect: The elk can move up to its speed and enter enemies' spaces. This movement provokes opportunity attacks, and the elk must end its move in an unoccupied space. When it enters an enemy's space, the elk makes a trample attack: +5 vs. Reflex; 1d8 + 6 damage, and the target is knocked prone.
Melee.png Charge ♦ at-will
Effect: the elk can move up to its movement speed, all movement must move it closer to the target, charge attack +8 vs. reflex hit; 1d12 + 10 damage. This attack ends the elk's turn.
Str 22 (+8) Dex 16 (+5) Wis 14 (+4)
Con 18 (+6) Int 2 (–2) Cha 8 (+1)
Alignment Unaligned Languages

The largest of the deer family, offend living alone for most of the year,alto the are well known for traveling great distances to get to females.They can often be found across the cold valleys to the mountain tops.Well known and hunted for there fur and magnificent antlers.These horns are often grinned to a powder to dust to create potion of strength.

Back to Main Page4e HomebrewCreaturesLevel 5

Home of user-generated,
homebrew pages!