Elite Mercenary (5e Subclass)
Elite Mercenary[edit]
The elite mercenary is an subclass for the fighter. The elite mercenary combines the simplistic hardiness of the champion with the battle experience of the battle master.
- Shieldless
Starting at 3rd level you gain a +1 bonus to weapon damage rolls and a +1 bonus AC when you wield a versatile weapon in both hands, a two-handed weapon, or light weapon in each hand.
- True Heart
Starting at 7th level, if you observe a humanoid for 1 minute you gain advantage on subsequent Wisdom (Insight) checks made to determine their alignment and motives.
- Not to Be Outdone
From 10th level onwards, when a melee attack roll is made against you, you can use your reaction to gain a +2 bonus to your next melee attack roll and damage roll against the triggering creature before the end of your next turn.
- Anticipate and Move
From 15th level onwards, the first opportunity attack you make each round does not use up your reaction.
- Survivor
Starting at 18th level, at the start of each of your turns if you have less than half your hit points and you are not incapacitated, you regain 5 + your Constitution modifier hit points.
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