Elf (5e Creature)

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Elf[edit]

Medium humanoid (elf), any alignment, mostly chaotic good


Armor Class 13 (leather armor)
Hit Points 13 (3d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 11 (+0)

Skills Nature +3, Perception +3, Stealth +4
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 13
Languages Elvish
Challenge 1/4 (50 XP)


Fey Ancestry. The elf has advantage on saving throws against being charmed, and magic can't put the elf to sleep.

ACTIONS

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage.

Longbow. Melee Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage.


Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.
Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.

4.25
(4 votes)

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