Elemental Master, Variant (5e Feat)

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Elemental Master

Prerequisites: One damage dealing spell
Choose one of the following damage types: poison, acid, cold, fire, lightning, radiant, necrotic or thunder, you have 10 charges to switch between elements. Whenever you cast a damage-dealing spell, you can now substitute the spell's damage type with the chosen type. Any spell effects and parameters besides damage type remain unchanged. You may identify any elemental weaknesses in enemies by sense (Perception). When you cast a spell that deals the damage of the chosen type, you ignore the target's resistance to the damage type. If the target is immune to the damage type, it is considered to have resistance instead of immunity and absorption is treated as immunity against your spell instead . You have 10 charges and regains 1d4+1 charges daily at dawn



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