Elemental Rupture (3.5e Spell)
Evocation [Varies, see below] | |
Level: | Elemental Caster 6, Warmage 5 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Area: | 50 ft. radius spread |
Duration: | 1 round/3 levels |
Saving Throw: | Reflex half |
Spell Resistance: | Yes |
This spell causes a spreading cloud of damaging
elemental energy to flood the area of effect. At
the time the spell is cast, you may decide which
descriptor to apply to the spell from this list: acid,
cold, electricity, fire or sonic. Any creature caught in
the elemental rupture suffers 1d8 points of damage
per caster level (maximum 15d8); this damage is
suffered again every round the creature remains in
the area of effect and no saving throw is allowed to
reduce damage in subsequent rounds.
Any creature that makes a successful Reflex save
when the elemental rupture is first cast must, on
their next action, take a full move out of the area of
effect if possible. Creatures that cannot move, or
are not able to move outside the area of effect, will
suffer full damage on the following round.
Material Component: A small golden barrel, worth at least 200 gp, crushed during the casting of the spell.
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