Elemental Domain (5e Subclass)

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Elemental Domain[edit]

Cleric Subclass

Clerics of the Elemental Domain wield the raw forces of nature, channeling the primal fury of the elements in service of their faith. Whether devoted to gods of storms, fire, or destruction, these clerics bend fire, ice, lightning, and earth to their will, striking down foes with the chaotic might of the natural world.

Blessed with an affinity for elemental magic, these clerics adapt their spells to fit any situation, shifting their destructive energies at will. As they grow in power, their mastery over the elements becomes overwhelming, allowing them to unleash devastating storms of raw magical force that break through enemy defenses and reduce the battlefield to ruins.

Elemental Domain Spells[edit]
Cleric Level Spells
1st absorb elements, chromatic orb
3rd acid arrow, scorching ray
5th fireball, thunder step
7th storm sphere, summon elemental
9th destructive wave, cone of cold
Extra Language

You can speak, read, and write Primordial.

Bonus Cantrip

When you choose this domain at 1st level, you learn one cantrip that deals acid, cold, fire, lightning, or thunder damage.

Unleash Elements

Also at 1st level, when you cast a levelled cleric spell that deals acid, cold, fire, lightning, or thunder damage, you can change the damage type of the spell from one of your choice on that list

Channel Divinity
Elemental Overload

Starting at 2nd level, you can expend a use of your Channel Divinity to increase the potency of your elemental spell. When you cast a spell that deals acid, cold, fire, lightning, or thunder damage, you deal additional damage equal to half of the damage you roll rounded up.

Unbound Elements

Starting at 6th level, your Unleash Elements feature now applies to cantrips.

Potent Spellcasting

At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Elemental Chaos

Starting at 17th level, you can use your action to exude a 30-foot aura of elemental chaos around you that lasts for 1 minute. Spells that deal acid, cold, fire, lightning, or thunder damage ignore the resistances of hostile creatures within your aura.

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