Elemental Domain (5e Subclass)
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Elemental Domain[edit]
Cleric Subclass
Cleric Level | Spells |
---|---|
1st | absorb elements, chromatic orb |
3rd | acid arrow, scorching ray |
5th | fireball, thunder step |
7th | storm sphere, summon elemental |
9th | destructive wave, cone of cold |
- Extra Language
You can speak, read, and write Primordial.
- Bonus Cantrip
When you choose this domain at 1st level, you learn one cantrip that deals acid, cold, fire, lightning, or thunder damage.
- Unleash Elements
Also at 1st level, when you cast a levelled cleric spell that deals acid, cold, fire, lightning, or thunder damage, you can change the damage type of the spell from one of your choice on that list
- Channel Divinity
- Elemental Overload
Starting at 2nd level, you can expend a use of your Channel Divinity to increase the potency of your elemental spell. When you cast a spell that deals acid, cold, fire, lightning, or thunder damage, you deal additional damage equal to half of the damage you roll rounded up.
- Unbound Elements
Starting at 6th level, your Unleash Elements feature now applies to cantrips.
- Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
- Elemental Chaos
Starting at 17th level, you can use your action to exude a 30-foot aura of elemental chaos around you that lasts for 1 minute. Spells that deal acid, cold, fire, lightning, or thunder damage ignore the resistances of hostile creatures within your aura.
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