Elemental Creature (Ice) (5e Template)

From D&D Wiki

Jump to: navigation, search

Elemental Creature (Ice)[edit]

Elemental creatures are native to the Elemental Chaos, but they have more in common with the constructs known as Helmed Horrors than with their bestial brethren.Vaguely resembling the form of the base creature, this creature serves powerful primordial entities as well as various elemental lords and princelings.
     Those who originate from the elemental plane of ice appear to be creatures made entirely out of crudely sculpted ice, while some have their form bound into tighter cohesion by heavy ice-crafted armor or lighter frosty fabrics unique to that particular plane. Ice creatures can pass through ice and snow with the greatest of ease, and are more easily melted by flame attacks than most other elemental creatures.


Any creature that is not a celestial, construct, elemental, fey, fiend, ooze, or undead


Type. The creature's type is changed to elemental.

Speed. The creature gains a swim speed equal to to the higher of its highest movement speed, or 30 feet.

Damage Immunities. The creature becomes immune to cold and poison damage.

Damage Vulnerabilities. If base CR is 4 or lower, the creature becomes vulnerable to fire damage.

Condition Immunities. The creature becomes immune to the exhaustion, petrified and poisoned conditions.

Senses. As base creature, plus 60 ft. darkvision, unless the base creature already has equal or better darkvision.

Languages The creature understands Primordial

Alignment The creature's alignment is changed to 'any alignment'.


All Traits. As base creature, removing traits that rely on organic flesh, organs, or internal functions.

Elemental Weapons. The creature's weapon attacks are magical. When the creature hits with any weapon, the weapon deals an extra amount of cold damage based on its CR (included in the attack). 1d6 at CR 1/8-1/2, 1d8 at CR 1-3, 2d8 at CR 4-6, 3d8 at CR 7-9, 4d8 at CR 10-14, 5d8 at CR 15-20, 6d8 at CR 21+.

Ice Walk. The creature can move across difficult terrain created by ice or snow without spending extra movement.

Innate Spellcasting (Only if base creature already has spellcasting). The creature can cast the following spells using its existing spellcasting ability, requiring no material components (These are added to the base spellcasting creature's existing list of spells):

At will (any CR): shape water
1/day each (Only at CR 6+): fog cloud, sleet storm, wall of ice

CR Calculation[edit]

Recalculate the creature's CR with the following considerations:

  • Immunity to cold and poison damage.
  • Vulnerability to fire damage (if applicable).
  • Elemental Weapons trait.
  • Icy Walk trait.
  • Extra spells from Innate Spellcasting.

Back to Main Page5e HomebrewCreaturesTemplates

Home of user-generated,
homebrew pages!