Electrum Dragon (3.5e Creature)

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ELECTRUM DRAGON[edit]

Type: Dragon (Earth)
Environment: Mountains or Barrens
Organization: Wyrmling, very young, young: solitary (with humanoid companions) or clutch (2-5); juvenile, young adult, adult, mature adult, old, very old, ancient, wyrm, great wyrm: solitary (with humanoid companions)
Challenge Rating: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Treasure: Wyrmling, very young, young, juvenile, young adult: standard; adult, mature adult, old: double standard; very old, ancient, wyrm, great wyrm: triple standard
Alignment: Usually neutral good
Advancement: Wyrmling 5–6 HD; very young 8–9 HD; young 11–12 HD; juvenile 14–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–35 HD; wyrm 37–38 HD; great wyrm 40+ HD
Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —
Electrum Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling T 4D12+4 (30) 10 12 12 13 13 12 +4/-4(T) +4 +5 +5 +5 2d4 (18) -
Very young S 7D12+18 (64) 16 14 15 14 14 13 +7/+6(S) +10 +7 +7 +7 4d4 (20) -
Young M 10D12+30 (95) 21 16 17 17 17 15 +10/+15(M) +15 +10 +10 +10 6d4 (23) -
Juvenile M 13D12+78 (162.5) 24 18 23 21 21 18 +13/+20(M) +20 +14 +12 +13 8d4 (27) -
Young adult L 17D12+153 (263.5) 34 20 28 24 24 21 +17/+33(L) +28 +19 +15 +17 10d4 (32) 28
Adult L 20D12+200 (330) 36 22 31 30 30 24 +20/+37(L) +32 +22 +18 +22 12d4 (35) 32
Mature adult L 23D12+276 (425.5) 38 24 34 34 34 27 +23/+41(L) +36 +25 +20 +25 14d4 (38) 34
Old H 26D12+364 (533) 47 26 39 39 39 31 +26/+52(H) +43 +29 +22 +29 16d4 (42) 38
Very old H 29D12+435 (623.5) 50 28 41 43 43 34 +29/+57(H) +48 +31 +25 +32 18d4 (44) 41
Ancient H 32D12+544 (752) 52 30 44 48 48 38 +32/+61(H) +52 +35 +27 +37 20d4 (48) 45
Wyrm G 36D12+720 (954) 61 32 51 52 52 41 +36/+73(G) +60 +40 +29 +41 22d4 (53) 48
Great wyrm G 39D12+819 (1072.5) 63 34 53 57 57 45 +39/+76(G) +64 +42 +33 +44 24d4 (55) 51


Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 4o ft., Fly 100ft (Avg) +1 17 (+2 Sz, +1 Dex, +4 Nat), touch 13,
flat-footed 16
+2 to save vs. all magic;

Immune to all Cold and Earth attacks; Detect Magic and Read Magic @ will

11 -
Very young 40 ft., Fly 100ft (Good) +2 20 (+1 Sz, +2 Dex, +7 Nat), touch 13,
flat-footed 18
- 12 -
Young 40 ft., Fly 150ft (Good) +3 23 (+3 Dex, +10 Nat), touch 13,
flat-footed 20
Identify (by touch) @ will 13 -
Juvenile 40 ft., Fly 150ft (Good) +4 27 (+4 Dex, +13 Nat), touch 14,
flat-footed 23
- 14 -
Young adult 40 ft., Fly 150ft (Good) +5 30 (-1 Sz, +5 Dex, +16 Nat), touch 14,
flat-footed 26
DR 5/Magic 15 20
Adult 40 ft., Fly 150ft (Good) +6 34 (-1 Sz, +6 Dex, +19 Nat), touch 15,
flat-footed 28
Dispel Magic 3 t/d 16 23
Mature adult 40 ft., Fly 150ft (Good) +7 38 (-1 Sz, +7 Dex, +22 Nat), touch 16,
flat-footed 31
DR 10/Magic 17 26
Old 40 ft., Fly 150ft (Good) +8 41 (-2 Sz, +8 Dex, +25 Nat), touch 16,
flat-footed 32
Telekinesis 2 t/d 18 29
Very old 40 ft., Fly 150ft (Good) +9 45 (-2 Sz, +9 Dex, +28 Nat), touch 17,
flat-footed 36
DR 15/Magic 19 32
Ancient 40 ft., Fly 200ft (Good) +10 49 (-2 Sz, +10 Dex, +31 Nat), touch 18,
flat-footed 39
Project Image 1 t/d 20 35
Wyrm 40 ft., Fly 200ft (Avg) +11 51 (-4 Sz, +11 Dex, +34 Nat), touch 17,
flat-footed 40
DR 20/Magic 21 38
Great wyrm 40 ft., Fly 200ft (Avg) +12 55 (-4 Sz, +12 Dex, +37 Nat), touch 18,
flat-footed 43
Heal (by touch, Self or Other) 1 t/d 22 41


Electrum dragons are peaceful and philosophical in nature, but become deadly, alert, and deliberate fighters when aroused to anger. They dwell alone in lairs of stone (abandoned buildings, mountains, caverns), but they often welcome visitors because they enjoy trading, bargaining, and philosophical debate. They hoard things of beauty rather than monetary wealth.

Electrum Dragons spend much time in thought, often perched on mountain peaks, as immobile as statues. They are curious and like to watch unnoticed the activities of creatures that dwell around them. Much of their time is spent seeking out things of beauty or practicing magic (for they find beauty in the use of magic itself).

Electrum dragons mate about once every century, parting after a short time (typically spent trading spells, stories, and playfully darting and rolling about the sky together). A year after mating, the female produces 1d4 rubbery, foot-long eggs. She leaves them, hidden away, but unattended; the eggs are fertile 75% of the time and hatch 2d12 days after they are laid.

*Can also cast cleric spells and those from the Good, Earth, and Spell domains as arcane spells.

At birth, an electrum dragon’s scales have a very light grey color with a metallic tint. As the dragon gets older, the scales become finer and more grey, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green-grey tint. An electrum dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing silver orbs.

Combat[edit]

Breath Weapon (Su): An electrum dragon has two types of breath weapon, a cone of rock shards and a unique cone of Enfeeblement and Confusion gas. Creatures within the cone must succeed on two Will saves or be affected as by Ray of enfeeblement confusion for standard duration plus 1 round per age category of the dragon.




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