Eldritch Monk (5e Class)

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Eldritch monk[edit]

A young teenager throws a book in anger. He has been sent to the monastery as a punishment for breaking his father's favorite vase. Out of middle of no where, he has been stranded with bald monks. For the last few months, he had been through hell. In the mornings, the monks drag the night owl out of bed and into running around the monastery. The unfit human easily fall behind. In the mid day, they meditate in peace. The boy dislike this part the most as it feels like he dying from boredom. And finally, in the afternoon, the teenager flail around as you he tried to do some unarmed combat. The boy is fustigated at slow pace of progress. He should be able to master these things with ease.

The angry human youth stops at his rampage. He can hear smooth, silky voice slowly getting louder. It is his mysterious friend. He has never seen his friend, only hears his voice. The boy grows excited. He wonders what he is going to learn today. Ever since his arrival at the monastery, he could hear the voice late at night. The voice teaches him on how to hit with speed, not strength. Later in his training, the voice taught him on how to tap into his ki to fuel magic spells. And most recently, the voice grant him the power to never need to sleep. It was something he really desired after so many late nights and early mornings.

As a voice reach to the level of whispering, a skeleton ghost appear in his room. The, defiantly not scared boy that did not let out a girlish scream, raised his arm to prepare a fight. The voice, the voice of his friend, came of the monster. After a few moments, the boy calms down. He is happy to see his best friend for the first time. The undead tells the boy about his role in this world and his great power. The monster needs the boy to help to achieve his goal. Of course, joining up with an undead creature does have its benefits. The creature describes that under its guidance, the boy will have much more power. The power to escape the monastery and take revenge on his father. All the boy had to do is accept the undead creature as his patron.

Blinded by youth, pride, power, and revenge the boy excepted the deal and forever sealing his fate.

What is an Eldritch Monk?[edit]

Monks are known to train in monastery in isolation, far from any from any civilization, and far away from any help. A new monk often suffer from loneness as they are removed from everyone they know. Under the stress of training to be monk and "trapped" in a single location, it is not an easy life of being a monk. Powerful creatures are always seeking for a new soul to join their cause. They offer relief and friendship with these monks. Over time, these powerful forces corrupt new monks, similar to what they do to warlocks.

Eldritch Monks are monks that have been tempted by darker powers. They are half monks and half warlocks. Their ki has been warped to cast warlock magic. Each eldritch monks constantly struggle to resist the influence of their patron. The ones that succeeds, keep themselves relatively normal and attempt to be a better monks. The ones that fails, slowly fall into darkness. They become more like warlocks than monks. It is rare for an eldritch monk to always resist or accept their patron. They know that their patron is using them as a tool but cannot they cannot help themselves from accepting the great power that patron can offer. Often eldritch monks fall into their patron's traps and accept their deals when they are at their lowest or desprate.

Creating a Eldritch monk[edit]

How did your path of being a monk started? How did you meet your patron? How did you learn warlock magic and forever on the path of the eldritch monk? Did you choose to remain as a traditional monk or a warlock's servant when the time comes? How does your patron attempts to take more eldritch powers? How do you resist these temptations?

Quick Build

You can make an Eldritch monk quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose the haunted one background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Eldritch monk you gain the following class features.

Hit Points

Hit Dice: 1d8 per Eldritch monk level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Eldritch monk level after 1st

Proficiencies

Armor: light armor
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Dexterity, Charisma
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Eldritch monk

Level Proficiency
Bonus
Features Martial Arts Cantrips Known Ki points Spell Level Temptation Known
1st +2 Unarmored Defense, Martial Arts 1d4 - - -
2nd +2 Ki Magic, Eldritch Temptation 1d4 2 2 1st 1
3rd +2 Tradition vs Eldritch, Monastic Patron 1d4 2 3 1st 1
4th +2 Ability Score Improvement, Slow Fall 1d4 3 4 1st 1
5th +3 Extra Attack 1d6 3 5 2nd 1
6th +3 Ki vs Eldritch Strike, Monastic Patron feature 1d6 3 6 2nd 1
7th +3 Movability vs servants 1d6 3 7 2nd 2
8th +3 Ability Score Improvement 1d6 3 8 2nd 2
9th +4 1d6 3 9 3rd 2
10th +4 Stunts vs Magic 1d6 4 10 3rd 2
11th +4 Monastic Patron feature 1d8 4 11 3rd 2
12th +4 Ability Score Improvement 1d8 4 12 3rd 3
13th +5 1d8 4 13 4th 3
14th +5 Close vs Open Soul 1d8 4 14 4th 3
15th +5 Timeless Body 1d8 4 15 4th 3
16th +5 Ability Score Improvement 1d8 4 16 4th 3
17th +6 1d10 4 17 5th 3
18th +6 Monastic Patron feature 1d10 4 18 5th 4
19th +6 Ability Score Improvement 1d10 4 19 5th 4
20th +6 Pure vs Eldritch Body 1d10 4 20 5th 4

Tasha's Compatibility[edit]

This class can use optional features for monk and warlock classes.

Unarmored Defense[edit]

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Martial Arts[edit]

At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.

Ki Magic[edit]

At 2nd level, by following the teaching of your patron or mysterious voices, you unlock your ki and magical spells.

Cantrips

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Eldritch Monk table.

Ki Points

Your access to this energy is represented by a number of ki points. Your eldritch monk level determines the number of points you have, as shown in the Ki Points column of the Eldritch Monk table. To cast one of these warlock spells, you must expend a Ki points equal to the spell's level + 1. The highest spell's level that you can use is shown in the Spell Level column of the Eldritch Monk Table.

For example, if you know the 1st-level spell burning hands and the spell level is 2, you can cast burning hands as a 1st level spell by spend 2 Ki points or 2 level spell by spending 3 Ki points.

Spells Prepared of 1st Level and Higher

You prepare the list of warlock spells that are available for you to cast, choosing from the warlock spell list. When you do so, choose a number of warlock spells equal to your Wisdom modifier + half your Eldritch Monk level, rounded down (minimum of one spell). The spell's level cannot be higher than Spell Level shown in Eldritch Monk table.

For example, if you are a 5th-level Eldritch Monk, the current Spell Level is 2. With a Wisdom of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a short or long rest. Preparing a new list of Eldritch Monk spells requires time spent in "prayer" and meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability

Wisdom is your spellcasting ability for your warlock spells, since the power of your magic powered by Ki. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your warlock spells.

Eldritch Temptation[edit]

Your patron secretly or obviously tricked you in giving into your earthly desires, a temptation. Eldritch Temptations, fragments of a forbidden desire that imbue you with a very addictive magical ability.

At 2nd level, you gain one eldritch temptations of your choice. When you gain certain Eldritch Monk levels, you gain additional temptations of your choice, as shown in the Temptations Known column of the Warlock table. A level prerequisite refers to your level in this class.

Additionally, when you gain a level in this class, you can choose one of the temptations you know and replace it with another temptation that you could learn at that level.

Tradition vs Eldritch[edit]

At 3rd level, your patron reveals their true goal: for you to join their cause. Choose one below:

Join the Cause

Contract: If you refuse to help with your patron's goal, you loose your subclass feature

You accept the deal with your patron and forever sealing your fate. Your subclass is a warlock subclass based on your patron. You gain the following:

  • Magic of the Wind: After you cast a spell, you can spend 1 ki to gain a foul wind that surrounds you and you gain 15 ft increasement to movement speed. Additionally, all creatures have disadvantage on attacks of opportunity against you. Both effects end at the end of your turn.
  • Dark Magic-fueled Attack: When you cast a spell, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn.
Stay with Traditions

You reject the deal and hone in a more honorable and traditional way of combat. Your subclass is a monk subclass based on your tradition. You gain the following:

  • Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
  • Ki-fueled Attack: if you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn

.

.

Monastic Patron[edit]

When you reach 3rd level, you commit yourself to a monastic patrons. Your monastic patron grants you features at 3rd level and again at 6th, 11th, and 18th level.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Slow Fall[edit]

Beginning at 4th level, you learn to land like a cat, or is it your patron secretly helping you in a small way? You can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your eldritch monk level.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Ki vs Eldritch Strike[edit]

At 6th level, your patron sees you struggling to get you ki in the right order. They offer a short cut that skips all of that hard work.

Show Me the Short Cut

Contract: You no longer can deal lethal damage to creatures that has sided with your patron

You complete a dark ritual and your hands feel weird. Your unarmed strikes deal necrotic damage instead of bludgeoning. At any time, your patron may change the damage type of your unarmed strikes.

I am So Close to Doing it

Your Ki flow remains uncorrupted and reach a new level in your training. Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

.

Movability vs Servants[edit]

At 7th level, your patron has offer you free servants to help your every need.

Take the Free servants

Contract: The servants will always be with you, waiting for their real master to order them.

Servant of the Blade

  • You can use your action to create a servant weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it and it is a monk weapon while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
  • If your servant weapon is more than 5 feet away from you for 1 minute or more, it grows legs, arms, wings and eyes. It will use all of its turns to return to you. After being over 10 minutes away from you, your servant weapon teleports to you.
  • You can transform one magic weapon into your servant weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest.
  • You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your servant weapon thereafter. At all times, you can feel your weapon is watching you from extradimensional space. The weapon ceases being your servant weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. All of these actions releases the angry soul from the servant weapon. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

Servant of the Chain

  • You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.
  • When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
  • As a bonus action and 1 ki point, you can switch places with your familiar, as long your familiar is within 100 ft of you.
  • Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
  • Whenever your familiar dies, a person with ethereal sight or true seeing could see a soul wrapped in ethereal chains and dragged into a different plane.

Servant of the Tome

  • Your patron gives you an awakened grimoire called a Book of Undying. Its singular eye stares at you, even if there is something between you two.
  • When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.
  • If you lose your Book of Undying, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book and releasing its tormented soul. The book turns to ash when you die.

Servant of the Talisman

  • Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
  • The wearer can use their bonus action to transform the talisman into a cute CR 0 abomination creature. In this form, the creature can cast resistance on its wearer. It is currently unknown what causes the talisman to revert to its dominate state.
  • If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet and freeing an innocence soul. The talisman turns to ash when you die.
I do it Myself

Motivated to show to your patron that their servants are unneeded, you train yourself to improve your body and mind. You gain Evasion and Still Mind:

Evasion

Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Stillness of Mind

You grown used to resisting your patron's dark powers. You can use your action to end one effect on yourself that is causing you to be charmed or frightened.

Stunts vs Magic[edit]

At 10th level, your patron approaches to you. They explain that magic is far better than physical feats. Choose one:

Learn new Magic

Contract: Your patron can take away this feature at any time.

You tap more magic from your patron. Choose one 6th-level spell from the warlock spell list.

You can cast your this spell once without expending a spell slot. You must finish a long rest before you can do so again.

I do it Myself

Motivated to show to your patron that their tools are useless, you train yourself to preform great physical feats and stunts. You gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

Close vs Open Soul[edit]

Beginning at 14th level, your patron enters your dream. They want to give you a gift of . All you have to do is open your soul to them.

Open Your Soul

Contract: When you die, your patron calls dibs. Other forces and creatures can still get your soul as they don't care about "dibs".

After preforming a dark ritual, you have a direct link to your patron's magic through your soul. Choose one 6th-level spell from the warlock spell list.

You can cast your this spell once without expending a spell slot. You must finish a long rest before you can do so again.

If a feature from this class has already granted you a 6th level spell, you instead learn a 7th level spell.

Close Your Soul

You make your soul as hard as diamonds to prevent your patron from accessing your soul. Your mastery of ki grants you proficiency in all saving throws.

Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.

Timeless Body[edit]

At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

Pure vs Corrupted Body[edit]

At 20th level, your patron approaches you with their final deal: let them corrupt your body and they will unlock your Ki to its full potential just for you.

Corrupt your Body

You preform the ritual to corrupt your body with your patron's magic. You can spend 1 minute entreating your patron for aid to regain 10 of your expended Ki points. Once you regain Ki points with this feature, you must finish a long rest before you can do so again.

Perfect your Body

You block out your patron permeant-ly and, without their influence, you achieved your perfect self. When you roll for initiative and have no ki points remaining, you regain 4 ki points.

.

Monastic Patron[edit]

Your subclass depends on your choice at Tradition vs Eldritch. If you pick "Stay with Tradition", your subclass is any monk subclass. At 18th level, you gain your 17th level subclass feature.

If you pick "Join the Cause", your subclass is any warlock subclass. Any features based on charisma is instead based on wisdom. At 3rd level, you get 1st level warlock subclass features. At 7th level, you get 6th level warlock subclass features. At 11th level, you get 10th level warlock subclass features. At 18th level, you get 14th level warlock subclass features.

Eldritch Temptations[edit]

"Pick any one that you want. Its on the house. What type of friend will I be if i change for these weak stuff." -Patron

Of Stronger Cantrip[edit]

Prerequisite: eldritch blast cantrip

When you cast eldritch blast, add your Martial Die to the damage it deals on a hit. This does not stack with Agonizing Blast Eldritch Invocation from Warlock.

"This will give your eldritch blast that extra blast that you crave for."

Of Safe from Evil[edit]

You can cast Protection from Evil and Good on yourself at will, without expending a Ki point or material components.

"This will keep evil creatures from hurting you. I am glad that I am not one of those evil creatures." -Patron

Of Well Rested[edit]

Prerequisite: Servant of the Tome feature

You no longer need to sleep and can't be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your awaken Book of Undying and keeping watch.

"Sleep is for the weak! Imagine getting an extra 8 hours on your short life everyday AND not feel tired in the morning." -Patron

Of Knowing WTF that Bird is Waking me up at 5 in the Morning[edit]

You can cast speak with animals at will, without expending a Ki point.

"I try my best to for you to take as many temptations as possible but... it is best you don't take this one. You will not be happy to understand what that bird is saying in the early hours of the morning." -Patron

Of Convincing People[edit]

You gain proficiency in the Deception and Persuasion skills.

"It makes it easier for people to side with you. A great skill to have." -Patron

Of Moving People Out of the Way[edit]

Prerequisite: 7th level

You can cast compulsion once by spending the usual amount of Ki points. You can't do so again until you finish a long rest.

"Tired of waiting to use the bathroom or in long lines? Make them move away. Plus you can make them group together for a nice hot fire ball" -Patron

Of Ritual Magic[edit]

Prerequisite: Servant of the Tome feature

You can now inscribe magical rituals in your awaken Book of Undying. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your awaken Book of Undying in hand, You can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.

On your adventures, you can add other ritual spells to your awaken Book of Undying. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your Eldritch Monk level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 4 hours and costs 50 gp for the rare inks needed to inscribe it.

"There is so many useful spells to pick from. There will always be a spell that you will need to have." -Patron

Of Scaring that One Bully/ Annoying Person[edit]

Prerequisite: 10th level

As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action.

The aura grants you advantage on Wisdom (Intimidation) checks but disadvantage on all other Wisdom checks. Any other creature that starts its turn in the aura takes poison damage equal to your Wisdom modifier (minimum of 0 damage).

Once you use this temptation, you can't use it again until you finish a short or long rest.

"A great way to scare away people and make sure no one gets near you." -Patron

Of seeing What is Under your Bed at Midnight[edit]

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

"It is amassing how useful to see farther into the darkness and able to see through the annoying magical darkness." -Patron

Of Hiding from Danger[edit]

Prerequisite: 7th level

You can cast Greater Invisibility once by spending the usual amount of Ki points. You can't do so again until you finish a long rest.

"Being invisible is a great way to avoid being hit by the scary, dangerous monsters." -Patron

Of Maintaining that Important Spell[edit]

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.

"You have a limited amount of Ki. Don't burn through all of it by recasting that concentration spell." -Patron

Of Finding the Lost Magic Item[edit]

You can cast detect magic at will, without expending a Ki point or material components.

"Or just clean your room for once in your life." -Patron

Of Make that Enemy Suffer for what They have Done[edit]

Prerequisite: 10th level, Servant of the Blade feature

Once per turn when you hit a creature with your Servant weapon, you can expend a up to 6 Ki points. It deals an extra 1d8 force damage for every Ki point spent into this attack. You can knock the target prone if it is Huge or smaller.

"A great way to kill a dangerous foe. If they somehow survived your attack, you allies will enjoy getting advantages from the prone foe." -Patron

Of Always in Range to hit that Cowardly, Fleeing Enemy[edit]

Prerequisite: eldritch blast cantrip

When you cast eldritch blast, its range is 300 feet.

"Now the enemy needs to run away 300 feet to escape their death." -Patron

Of Being able to Read that Ancient Book[edit]

You can read all writing.

"You don't want to read that ancient book. Its written by crazy people" -Patron

Of Long Distance Relationship[edit]

Prerequisite: 10th level, Servant of the Tome feature

A new page appears in your awaken Book of Undying. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.

You can cast the sending spell, targeting a creature whose name is on the page, without using a Ki point and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute.

As an action, you can magically erase a name on the page by touching it.

"Give up on them. Long distance relationships never work. My friend end up with a broken heart" -Patron

Of Protection from Food Poisoning[edit]

You can cast Protection from Poison on yourself at will as a 2nd-level spell, without expending a Ki point or material components.

"If you want to stop being food poisoned, make sure your food has not expired before eating it. Sometimes it feels like I am in the caveman days. Learn to take care of yourself, please." -patron

Of Knowing what Other People are Saying Behind your Back[edit]

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.

"Now you know that @#$% is saying about you this entire time" -patron

Of X-ray Vision[edit]

Prerequisite: 14th level

As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don't already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.

Once you use this temptation, you can't use it again until you finish a short or long rest.

"Don't use this to watch naked people. It does not work as you expected" -patron

Of Diving Deep into the Ocean[edit]

Prerequisite: 10th level

You can breathe underwater, and you gain a swimming speed equal to your walking speed.

You can also cast water breathing without expending a Ki point. You regain the ability to do so when you finish a long rest.

"See, mortal, the ocean is a beautiful place when you are not worrying about your death or drowning" -patron

Of Ever-Living Life[edit]

Prerequisite: Servant of the Chain feature

Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.

"Enjoy your near unlimited amount of health in battle. Enjoy it while it last." -patron

Of Never Losing a Love One[edit]

Prerequisite: 18th level, Servant of the Tome feature

A new page appears in your awaken Book of Undying. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.

When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest.

As an action, you can magically erase a name on the page by touching it.

"It is never fun losing your love ones. As long as you are at my side, your love ones will be safe." -Patron

Of Come here Coward![edit]

Prerequisite: eldritch blast cantrip

Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to yourself.

"Now you can bring that pesky ranged spellcaster or archer into your reach." -Patron

Of Better Servant Weapon[edit]

Prerequisite: Servant of the Blade feature

You can use any weapon you summon with your Servant of the Blade feature as a spellcasting focus for your warlock spells.

In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.

Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.

"And you save money by not needing to spend money on a new enchanted weapon!" -Patron

Of Stronger, Deadlier Pet[edit]

Prerequisite: Servant of the Chain feature

When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:

  • The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.
  • As a bonus action, you can command the familiar to take the Attack action.
  • The familiar's weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
  • If the familiar forces a creature to make a saving throw, it uses your spell save DC.
  • When the familiar takes damage, you can use your reaction to grant it resistance against that damage.

"You will need this if you want to use your pet in combat" -Patron

Of Stop Running Away[edit]

Prerequisite: eldritch blast cantrip

Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn.

"Perfect for those fast, cowards or preventing a guard from raising the alarm" -Patron

Of making that Hexed Creature Suffer for their Sins[edit]

Prerequisite: 10th level, hex spell or a Eldritch Monk feature that curses

As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a Eldritch Monk feature of yours, such as Hexblade's Curse and Of Cursing Foes. When you do so, you deal psychic damage to the cursed target and each creature of your choice within 5 feet of it. The psychic damage equals your Wisdom modifier (minimum of 1 damage). To use this temptation, you must be able to see the cursed target, and it must be within 30 feet of you.

"You know what is better than a hex that makes your enemy weaker and you stronger? A hex that can do all of that and make them regret ever crossing you." -Patron

Of Instant Disguise[edit]

You can cast disguise self at will, without expending a Ki point.

"Now you can become a different person when you want to escape from trouble, pretend to be another person, or commit crimes as your enemy." -Patron

Of Elemental Servant[edit]

Prerequisite: 18th level

You can cast conjure elemental once by spending the usual amount of Ki points. You can't do so again until you finish a long rest.

"This elemental makes a great body guard when you get yourself into a rough fight." -Patron

Of No Escape from Me[edit]

Prerequisite: 10th level

You can cast slow once by spending the usual amount of Ki points. You can't do so again until you finish a long rest.

"Not only they cannot run away from you, they will also have a hard time hurting you." -Patron

Of Creating Illusions[edit]

You can cast silent image at will, without expending a Ki point or material components.

"You can use illusions for all sorts of this. Need a distraction? Illusionary monster. Need to hide? Illusionary bush. Need to pull a prank? Illusionary wall over a door."

Of Hiding in the Shadows[edit]

Prerequisite: 10th level

When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.

"Now you are the one that hides in the dark. Imagine the fear on your friends and enemies alike when you pop out of the darkness." -Patron

Of Reaching the Top Shelf[edit]

Prerequisite: 18th level

You can cast jump at will, without expending a Ki point.

"...Just use the chair. Why is my great power used for petty thing?" -Patron

Of Protection of the Talisman[edit]

Prerequisite: 14th level, Servant of the Talisman feature

When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.

"This cute guy will do their best to keep you or your love ones safe" -Patron

Of Rebuke of the Talisman[edit]

Prerequisite: Servant of the Talisman feature

When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to make the awaken talisman screech in anger. They deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman's wearer.

"Like most cute creatures, you don't want to hurt their friends." -Patron

Of no Escape from me, Hexed Foe[edit]

Prerequisite: 14th level, hex spell or a Eldritch Monk feature that curses

Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your hex spell or by a Eldritch Monk feature of yours, such as Hexblade's Curse and Of Cursing Foes. To teleport in this way, you must be able to see the cursed target.

"Imagine the look of their face when they learn that their is no escape from the curse and you." -Patron

Of Stay Away![edit]

Prerequisite: eldritch blast cantrip

When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.

"That zombie (that is defiantly not explosive) just wanted to hug you." -Patron

Of Becoming a Monster[edit]

Prerequisite: 7th level

You can cast polymorph once by spending the usual amount of Ki points. You can't do so again until you finish a long rest.

"I can already hear the screeches of fear as you chase you friends or foes in your monster form." -Patron

Of Cursing Foes[edit]

Prerequisite: 5th level

You can cast bestow curse once by spending the usual amount of Ki points. You can't do so again until you finish a long rest.

"It is fun to watch your enemy suffer from your curse" -Patron

Of Bad Luck on[edit]

You can cast bane once by spending the usual amount of Ki points. You can't do so again until you finish a long rest.

"You will be surprised how much bad luck can ruin a person day and survival" -Patron

Of Leave Me Alone[edit]

Prerequisite: 10th level

As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per Eldritch Monk level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.

Once you use this temptation, you can't use it again until you finish a short or long rest.

"In the ice tomb, you no more pain or hear people hurt you with words. Just peace and quiet. That is what you monks like, right?" -Patron

Of Freedom[edit]

Prerequisite: 14th level

You can cast freedom of movement once on yourself without expending a Ki point. You regain the ability to do so when you finish a long rest.

"Being captured by the guards or by your enemies is the thing of the past" -Patron

Of Undying Servitude[edit]

Prerequisite: 10th-level Eldritch Monk

You can cast animate dead without using a Ki point. Once you do so, you can't cast it in this way again until you finish a long rest.

"The undead make good long term servants and a decent meat shield in case of emergency." -Patron

Of Being in Two places at Once[edit]

Prerequisite: Servant of the Chain feature

You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

"As long as you have your servant, you can hold conservations from two different places or scout ahead without any dangers." -Patron

Of Speaking to the Dead[edit]

Prerequisite: 18th level

You can cast speak with dead at will, without expending a Ki point.

"They say that the elderly are wise and knowledgeable. Imagine the knowledge at your fingertips what you can talk to any person from any period of time?" -Patron

Temptations Resisted[edit]

The following are features that you can take instead of taking temptation. For all purposes they are temptation and you can take them whenever you gain a temptation. The only difference between these and temptations is the source. Normal temptations are freely given by your patron. These resist temptations are result of self improvement with no help from your patron.

Complete Ki Training[edit]

Without the interruption from your patron, you focus on your ki training. You gain the following:

Patient Defense

You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Deflect Missiles[edit]

You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your eldritch monk level.

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with a range of 20/60 using the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.

Ticklish Strike[edit]

Prerequisite: 7th level

You learn about the usual tickle spots on most creatures. You learn Hideous Laughter. It is always prepared and does not count towards your limit of prepared spells.

Once per turn, when you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a ticklish strike. You cast 1st level Hideous Laughter on that creature without spending any additional ki points. They automatically pass if they are immune to critical hits.

Unarmed Movement[edit]

Prerequisite: 7th level

You train yourself to out run any foes. Your speed increases by 15 feet while you are not wearing armor or wielding a shield.

Purity of Body[edit]

Prerequisite: 10th level

your mastery of the ki flowing through you makes you immune to disease and poison.

Tongue of the Sun and Moon[edit]

Prerequisite: 14th level

You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.

Invisible Body[edit]

Prerequisite: 18th level

You can use your ki to become like air. You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.

Projection Body[edit]

Prerequisite: 18th level

You can use your ki to become like the astral plane. You can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can't take any other creatures with you.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Eldritch Monk class, you must meet these prerequisites: 13 str or dex and 13 wisdom

Proficiencies. When you multiclass into the Eldritch Monk class, you gain the following proficiencies:

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