Eldritch Knight (5e Creature)

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Eldritch Knight[edit]

Medium humanoid (any race), any alignment


Armor Class 16 (breastplate, shield)
Hit Points 60 (8d8 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 16 (+3) 14 (+2) 10 (+0) 8 (-1)

Saving Throws Str +6, Con +5
Skills Arcana +4, Athletics +6, Perception +2
Proficiency Bonus +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 3 (700 XP)


Spellcasting. The knight is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The knight knows the following wizard spells:

Cantrips (at will): chill touch, prestidigitation, shocking grasp
1st level (4 slots): absorb elements, burning hands, expeditious retreat, magic missile
2nd level (2 slots): acid arrow, blur, scorching ray

ACTIONS

Multiattack. The knight makes two weapon attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands.

BONUS ACTIONS

War Magic. If the knight used its action to cast a cantrip, it makes one weapon attack.

Weapon Bond. The knight teleports its longsword to its hand, provided the longsword is on the same plane of existence.


Eldritch knights combine martial mastery with magic, with a preference for abjuration and evocation spells.

3.00
(one vote)

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