Eldritch Fog (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Eldritch Fog
Level: Clr 5, Brd 5, Sor/Wiz 5
Components: V, S, M/DF
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Fog spreads in 20-ft. radius, 20 ft. high
Duration: 1 minute/level (D)
Saving Throw: Will (half, see text)
Spell Resistance: No

Upon casting this spell, all creatures and objects caught in the area that have spell resistance must make a Will save against this spell. Creatures and objects who pass the save take a -2 penalty to their spell resistance (if any) while creatures who fail their save take a -5 penalty. Every round a creature or object starts their turn in the fog or upon entering the fog, a creature must make this save. A creature that fails need not make any more saves. Creatures and objects in the fog take this penalty for as long as they are in the fog. Upon leaving the fog, creatures and objects that never failed their save against this spell are immediately relieved of its penalties while those that failed their save against it remain affected for 1d6 rounds after leaving.

Material Component: A severed body part, or blood drawn from a living spellcaster. A caster may deal 1 point of hit point damage to themselves to provide this component per casting.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric

Home of user-generated,
homebrew pages!