Elderbound Reaver (3.5e Class)

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Elderbound Reaver[edit]

A warrior whos soul and body willingly follows an old god. Fearsome in combat with the melee-focused skills and utility.

Making a Elderbound Reaver[edit]

Very effective meatshield with the damage potential to match but a heavy weakness to 'holy' magic.

Abilities: Constitution, Intelligence.

Races: Liches, humans.

Alignment: neutral evil, evil, chaotic evil.

Starting Gold: As fighter

Starting Age: As fighter

Table: The Elderbound Reaver

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Blinding Light, Elderbound Tome, Bonus feat
2nd +2 +3 +0 +3 Crescent Moon
3rd +3 +3 +1 +3 Elderbound
4th +4 +4 +1 +4 Endless Hunger, Bonus feat
5th +5 +4 +1 +4 Wyning Moon, Wraith Form
6th +6/+1 +5 +2 +5 Super Armor
7th +7/+2 +9 +2 +6 Resilience
8th +8/+3 +9 +2 +6
9th +9/+4 +9 +3 +6 Bonus feat.
10th +10/+5 +10 +3 +7 Reaver's Dirty Trick, The Red Moon
11th +11/+6/+1 +10 +3 +7
12th +12/+7/+2 +11 +4 +8
13th +13/+8/+3 +11 +4 +8 Bonus Feat
14th +14/+9/+4 +12 +4 +9
15th +15/+10/+5 +12 +5 +9
16th +16/+11/+6/+1 +13 +5 +10
17th +17/+12/+7/+2 +13 +5 +10
18th +18/+13/+8/+3 +14 +6 +11
19th +19/+14/+9/+4 +14 +6 +11 Eldersong
20th +20/+15/+10/+5 +15 +6 +12 Bleeding Moon

Class Skills (4)+ Int modifier per level, ×4 at 1st level)
Bluff (CHA) Climb (STR) Heal (WIS) Intimidate (CHA) Balance (DEX) Swim (STR) Tumble (DEX) Craft(INT) Profession (INT)

Class Features[edit]

Unholy abilities granted by the old god. All of the following are class features of the Elderbound Reaver.


Weapon and Armor Proficiency: Heavy armor, all simple weapons (including shields).


Blinding Light: Holy effects (Such as smite, channel divinity, ect) against the Reaver will have double the effect and spells of the healing subschool will only heal for half the amount.


Elderbound Tome (Su): At 1st level, the Reaver gains a tome that is a physical connection to his gods plane. Creatures (other than the Reaver) who willingly attempt to read this tome, the conscious of that creature is sent to the old god's plane. Creatures sent to the old god's plane make a Will saving throw equal to the Reaver's level + the Reaver's Constitution modifier to return to their body. If the tome is ever destroyed or lost they can summon a new one, this process can take up to 3 hours. This will destroy the old tome.


Crescent Moon (Ex): At 2nd level, the Reaver raises his weapon in preparation for an attack, imbuing his attacks with eldritch fury. These attacks cannot miss and all numeric damage is maxed. You cannot move while preparing the crescent moon.


Elderbound (Su): At 3rd level, if the Reaver dies, his body and equipment are reduced to cinders. After 24 hours if the tome is not destroyed the Reaver will 'Respawn' within 10 feet of the tome with his equipped equipment. The Elderbound may offer other creatures to forsake their god (If any) and follow his. They can sign his tome in blood. After this 'ritual' is complete the convert will always know the location of the Elderblood Reaver (Last known location if in another realm). The converts may also attempt to 'summon' the Reaver by lighting 3 candles and chanting the Elderblood Reaver's name.


Endless Hunger (Su): At 4th level, Each slain creature within 60ft of the Reaver will heal them for 1d4 health each round. Undead count as slain creatures for this effect.


Wyning Moon: At 5th level, the Reaver can move half of your normal movement (minimum 15ft) while preparing/using Crescent Moon, this movement does not count towards your movement for your turn.


Wraith Form (Su): At 5th level, the Reaver as an action can take a deep breath and exhale, the body of the Reaver becomes a dark mist becoming incorporeal and allowing the Reaver to freely climb walls/ceiling and fit through very narrow cracks in walls, doors, windows, Etc. While in darkness the Reaver is considered invisible. Any damage to the Reaver while in this form will cause the Reaver to be shunted back in its material form. This will also stun the Reaver. The Reaver may end this condition and return to his normal form as a free action.


Super Armor (Ex): At 6th level, while preparing crescent moon the Reaver cannot be Tripped, Prone, Flatfooted, or stunned through physical means. If the Reaver is level 20 this effect lingers one round after the use of the crescent moon.


Resilience (Ex): At 7th level, the Reaver gains +3 to his Fortitude saves. You may add half your strength bonus to the AC provided by your armor if you are wearing heavy armor while preparing your Crescent Moon.


Reaver's Dirty Trick (Ex): At 10th level, your attacks deal bonus damage equal to half your total AC, in addition you may make an attack as a swift action.


The Red Moon (Su): At 10th level, attempt to influence the red moon and blur the line of humanity and monsters. Target a creature, that creature must make a Wisdom save or become charmed. The Reaver may speak telepathically to the creature. (Basically works as a charm person/monster spell but with added benefits). This skill may be used once per long rest, only one creature may be charmed at a time, creatures who resist the charm are immune to this ability for 24 hours.


Eldersong (Su): At 19th level, the sky darkens, the sun is eclipsed, a vibrant red hue covers the lands, the old one sings his lullaby. Slain creatures within the Reaver's Endless Hunger will come to life and fight under the Reaver's commands. The creatures will still act and use any abilities at their disposal. The Reaver's AC values are increased by 10 per active 'husk' fighting under the Reaver's command. Creatures revived by this effect will gain their max hitpoints back but are considered to be undead. Eldersong will only last for an hour once the effect ends all creatures revived by this effect are reduced to ash. This ability can only be used once a week.


Bleeding Moon: At 20th level, Crescent Moon no longer requires preparation and may be used within the round.

Ex-Elderbound Reaver[edit]

The Reaver doesn't suffer from alignment penalties. Failure to meet the old gods' status quote can result in the Reaver's death.

Epic Elderbound Reaver[edit]

Table: The Epic Elderbound Reaver

Hit Die: d12

Level Special
21st
22nd
23rd
24th
25th Crescent Moon will no longer restricts movement at all.
26th
27th
28th
29th Eldersong will now summon a mirror image of you, capable of casting Crescent Moon.
30th Super Armor will now stop magical impairing effects.

10 + Int modifier skill points per level.

Campaign Information[edit]

Playing a Elderbound Reaver[edit]

Religion: Reavers tend to keep there distance from any religion. Paladins, clerics (Of varying religions) may actively hunt reavers to prevent them from becoming too powerful.

Other Classes: The reaver himself may not be inherently 'evil'. Motivation is normally required for anything that the reaver wouldn't normally do. Do expect inhouse fighting or heated arguments if a paladin or cleric is present.

Combat: Meatshield, bruser.

Advancement: N/a

Elderbound Reavers in the World[edit]

The stories of Elderbound are only told to make children behave and stay on the right path.
—Althorum, Human Claric

<-Where characters of this class fit in a d20 world.->

Daily Life: Ironically enough, reavers spend most of there time preaching about there god and are not normally hostile unless provoked.

Organizations: If a reaver is left uncheck and manages to collect followers they may convert towns to follow the old god.

NPC Reactions: NPCs who first see the reaver may react timidly, rise prices, ask the reaver to leave.

Elderbound Lore[edit]

Characters with ranks in Knowledge (religion) can research Elderbound Reavers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 Reavers are not naturally hostile unless provoked.
10 Reavers are weak agenst holy-like magic.
15 Reavers 'telegraph' their signature skill.
20 The name of the old god the reaver follows.

Elderbound Reavers in the Game[edit]

Sample Encounter: Killing a cult may provoke the ire of an Elderbound Reaver. Elderbound Reavers are meant for encounters from level 1 - 15.




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