Elder Crone (5e Creature)

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Elder Crone[edit]

Medium fiend, neutral evil


Armor Class 17 (natural armor)
Hit Points 294 (28d8 + 168)
Speed 30 ft., fly 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 22 (+6) 18 (+4) 22 (+6) 16 (+3)

Saving Throws Dex +9, Con +12, Int +10, Wis +12
Skills Arcana +10, Deception +9, History +10, Insight +12, Perception +12, Stealth +9
Proficiency Bonus +6
Damage Vulnerabilities radiant
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities necrotic, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 22
Languages Celestial, Common, Draconic, Infernal, Sylvan
Challenge 18 (20,000 XP)


Horrific Appearance. Any humanoid that starts its turn within 30 feet of the crone and can see the crone's true form must make a DC 20 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the crone is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the crone's Horrific Appearance for the next 24 hours.
Unless the target is surprised or the revelation of the crone's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the crone.

Legendary Resistance (3/Day). If the crone fails a saving throw, she can choose to succeed instead.

Rejuvenation. If the crone dies within 1 mile of a gulthias tree, she gains a new body in 1d10 days, regaining all her hit points and becoming active again. The new body appears within 5 feet of the gulthias tree.

Spellcasting. The crone is an 18th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). The crone has the following spells prepared:

Cantrips (at will): fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): bane, bless, cure wounds, detect magic
2nd level (3 slots): invisibility, mirror image, misty step, see invisibility
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): dimension door, wall of fire
5th level (3 slots): cloudkill, scrying
6th level (1 slot): blade barrier, heal
7th level (1 slot): plane shift, resurrection
8th level (1 slot): dominate monster, earthquake
9th level (1 slot): gate

Magic Resistance. The crone has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The crone makes three attacks with her claws.

Claws (Hag Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Locusts of Tartarus (1/Day). Swarming, biting locusts fill a 20-foot-radius sphere centered on a point the crone chooses 60 feet of her. The sphere spreads around corners. The sphere remains for 10 minutes, and its area is lightly obscured. The sphere's area is difficult terrain. When the area appears, each creature in it must make a DC 20 Constitution saving throw. A creature takes 14 (4d6) fire damage and 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the sphere's area for the first time on a turn or ends its turn there. If the crone starts her turn inside the swarm, she takes no damage and instead regains 14 (4d6) hit points.

Change Shape. The crone magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

Etherealness. The crone magically enters the Ethereal Plane from the Material Plane, or vice versa.


LEGENDARY ACTIONS

The crone can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The crone regains spent legendary actions at the start of its turn.

Cantrip. The crone casts a cantrip.
Claw Attack (Costs 2 Actions). The crone makes one claw attack.
Gaze of the Evil Eye (Costs 2 Actions). The crone fixes her gaze on one creature she can see within 10 feet of her. The target must succeed on a DC 20 Wisdom saving throw against this magic or become stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the crone's gaze for the next 24 hours.

Horrific ancient hags turn into elder crones after years of being worshipped by the terrified population and given sacrifices of children to devour. These ancient hags have phenomenal powers over magic and easily break the rule of three in a coven. In fact, multiple hag covens will be subservient to the elder crone. On very rare occasions, three elder crones form their own coven and this is truly a dark and foreboding time of ruinous prophecies. It is said that this union forms during the time of the Black Sabbath on Bald Mountain, when they commune with mighty Charnylbolg, the demonic god of the outer darkness.

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