|
This page was marked as abandoned on 18:07, 6 March 2024 (MST) because: Issue(s) unaddressed for over a year. (discuss)
If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.
Edit this Page | All abandoned pages
|
|
This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.
You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs
|
Huge fiend, lawful evil
Armor Class 22 (natural armor, shield)
Hit Points 587 (25d12 + 425)
Speed 50 ft.
Saving Throws Str +19, Dex +19, Con +19, Int +19, Wis +19, Cha +19 Damage Immunities acid, cold, fire, force, necrotic, poison, thunder Condition Immunities poisoned
Senses passive Perception X
Languages —
Feature Name. Feature description
ACTIONS
Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.
LEGENDARY ACTIONS
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
|
|
Back to Main Page → 5e Homebrew → Creatures