El Diablo (5e Creature)
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El Diablo[edit]
Huge fiend (demon), chaotic evil Armor Class 29 (natural armor)
Saving Throws Str +18, Con +16, Int +16, Cha +15 Innate Spellcasting. El Diablo's spellcasting ability is Charisma (spell save DC 20). El Diablo can innately cast the following spells, requiring no material components: At will: aganazzar's scorcher, fireball (7th level), fire shield Fire Absorption. Whenever El Diablo is subjected to fire damage, he takes no damage and instead regains a number of hit points equal to the fire damage dealt. ACTIONSMultiAttack. El Diablo makes two claw attacks or one claw attack and one burning touch attack. Claw. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage. Burning Touch. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 38 (8d6 + 10) fire damage. Hellish Lightning (Recharge 5-6). El Diablo shoots forth red lightning in a 100-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 40 (11d6) fire damage and 40 (11d6) lightning damage on a failed save, or half as much on a successful one.
LEGENDARY ACTIONSEl Diablo can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. El Diablo regains spent legendary actions at the start of his turn. Claw Attack. El Diablo makes a claw attack. |
A very powerful and fearsome archfiend of the Abyss who claims to be the lord of fire and fear. |
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