El Diablo (5e Creature)

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El Diablo[edit]

Huge fiend (demon), chaotic evil


Armor Class 29 (natural armor)
Hit Points 464 (32d12 + 256)
Speed 30 ft., fly 40 ft.


STR DEX CON INT WIS CHA
30 (+10) 15 (+2) 26 (+8) 26 (+8) 18 (+4) 25 (+7)

Saving Throws Str +18, Con +16, Int +16, Cha +15
Skills Arcana +16, Athletics +18, Deception +15, Intimidation +15, Perception +12
Damage Vulnerabilities radiant
Damage Resistances acid, cold, lightning, poison, thunder
Damage Immunities fire, poison; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned
Senses truesight 180 ft., passive Perception 22
Languages all, telepathy 120 ft.
Challenge 25 (75,000 XP)


Innate Spellcasting. El Diablo's spellcasting ability is Charisma (spell save DC 20). El Diablo can innately cast the following spells, requiring no material components:

At will: aganazzar's scorcher, fireball (7th level), fire shield
3/day each: delayed blast fireball (8th level), fear, wall of fire (8th level)
1/day each: fire storm, meteor swarm, weird

Fire Absorption. Whenever El Diablo is subjected to fire damage, he takes no damage and instead regains a number of hit points equal to the fire damage dealt.

ACTIONS

MultiAttack. El Diablo makes two claw attacks or one claw attack and one burning touch attack.

Claw. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage.

Burning Touch. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 38 (8d6 + 10) fire damage.

Hellish Lightning (Recharge 5-6). El Diablo shoots forth red lightning in a 100-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 40 (11d6) fire damage and 40 (11d6) lightning damage on a failed save, or half as much on a successful one.


LEGENDARY ACTIONS

El Diablo can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. El Diablo regains spent legendary actions at the start of his turn.

Claw Attack. El Diablo makes a claw attack.
Cast a Spell (Costs 2 Actions). El Diablo casts a spell that he can cast at will.
Bone Prison (Costs 3 Actions). El Diablo targets one creature within 60 feet of him and forces it to make a DC 22 Strength saving throw. On a failed save the target is trapped in a cage of bones, their movement becomes zero, they have total cover, and can't attack. They can repeat the save at the end of their turns, freeing themselves of the cage on a success.

A very powerful and fearsome archfiend of the Abyss who claims to be the lord of fire and fear.


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