Ekhidna (5e Creature)
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Large monstrosity (merrow), chaotic evil
Armor Class 13 (natural armor)
Skills Perception +5
Amphibious. The ekhidna can breath air and water.
Dive Attack. If the ekhidna is flying and dives at least 30 feet straight toward a target and then hits with a melee weapon attack, the attack deals an extra 7 (2d6) damage to the target. If the ekhidna dives at least 60 feet straight toward a target it instead deals an extra 14 (4d6) damage to the target.
Keen Sight. The ekhidna has advantage on Wisdom (Perception) checks that rely on sight
Trident. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Change Shape. The ekhidna can change shape into a Small or Medium humanoid, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
The ekhidna are a strange distant relative of the merrow and sometimes lead them as tribal chiefs but at other times they form packs amongst themselves to appear as naked or beautiful seductive men and women on an island, beckoning sailors and fishermen onto the island for a salacious affair. When the sailors get close, suddenly these vicious beasts change back into their horrific winged eel like forms to grab their tridents and impale the poor sailors much like fish, the irony does not escape these monstrosities as they laugh gleefully impaling humanoids with their tridents. The ekhidna's true form is very much like a merrow, a horrific monstrosity of a merfolk, but they have large wings on their back which allows them to fly in the air but also easily swim in the water. They are mistaken for sirens and are given the name bane sirens or fel sirens to signify that they are not the same but deadly imposters.
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