Einiosaurus (5e Creature)
Einiosaurus[edit]
Large beast (ceratopsian), unaligned Armor Class 16 (natural armor)
Saving Throws Str +19, Con +19, Wis +12 Sure-Footed. The Einiosaurus has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ACTIONSMultiattack. The Einiosaurus makes two attacks: one with its stomp and one with its tail. Stomp. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 44 (7d5 + 9) bludgeoning damage. If target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the creature is already prone any hit with this attack counts as a critical hit. Charge. Melee Weapon Attack: +9 to hit, reach 40 ft., one target. Hit: 68 (4d12 + 9) bludgeoning damage. The target must succeed a DC 16 str saving throw or be knocked prone. If target is already prone, Einiosaurus can make 2 stomp and 1 gore attacks Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. "Hit:" 40 (3d12 + 9) bludgeoning damage. The target must succeed a DC 12 dex saving throw or be impaled on horn. If impaled, target is considered grappled and takes (2d12) bleed damage until the grapple ends.
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The Einiosaurus is a medium-sized ceratopsian. It is one of the few species to have crossed the land bridge between the Chuult and Arkamata regions, as the creatures are able to be found in both areas. As an animal, the Einiosaurus is well known for its short temper and oddly shaped nasal horn. The creature is, however, a strict herbivore, using its head to knock down small trees or to look tough while grazing. These creatures travel in small herds of around 6-18 members for most of the year. However, when fall arrives in Arkamata, super herds of up to 3,000 creatures congregate to move to the southern zone of the Haeseus mountain range, as well as the flatlands of Nembrovol. |
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