Eighth Hour - Carceri (5e Subclass)

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Eighth Hour - Carceri[edit]

Sorcerous Origin

Long ago, a powerful archdevil called Kankerok devised a way to break down the barriers between planes. Argentahl, god of balance and order, gifted sixteen newborn children on the material plane immense power. Forty years later, Kankerok began his ritual. Unbeknownst to him, the sixteen had been preparing, being recognised as protectors of the worlds by their immense power. They had assembled a massive army of billions, the full forces of the material plane. The army traversed the sixteen Outer Planes, guarding the portals that opened and thwarting those who would attempt to pass through. During this time, the sorcerers conducted an almighty ritual sealing the barrier. After sixteen hours, the ritual and the journey of the army were complete, but during the seventeenth Kankerok enacted a devious plan- he captured the billions of fallen souls that could not move on to outer planes due to the ritual's completion, for it had negated all travel between the planes for an hour after it was complete, and transmuted them into an army of ghasts that marched upon the material plane. For this battle, however, the sixteen could lead the army, and they conquered the ghasts, freeing them in time for their souls to escape to the outer planes. Over the course of these seventeen hours, the fate of the world was changed, causing gargantuan magical ripples across time that cause some to be touched by planar magic.

Chain of Carceri[edit]

Starting at 1st level, you can summon a magical War Chain as a bonus action or dismiss it into a demiplane also as a bonus action. You can use it as an arcane focus, and while it is summoned you have advantage on checks made to grapple an enemy. At level 6, it gains a +1 bonus to attack and damage rolls, and that bonus increases by 1 point at levels 14 and 18.

Grasping Chains[edit]

Starting at 1st level, you can cause magical chains to wrap around an enemy within 30 feet of you as if you were grappling as an action. If they try and break free, you can use your Charisma modifier to contest their roll. You must finish a short or long rest to do so again. Even incorporeal creatures or creatures immune to being grapples can be grappled with this effect.

Chain Armour[edit]

Starting at 6th level, ghastly chains wind around you, protecting you. Your AC increases by 2 while your Chain of Carceri is summoned, and you gain resistance to Force damage during that time.

Master's Chains[edit]

Starting at 14th level, your Chain of Carceri uses your Charisma modifier for attack and damage rolls. Also, you become resistant to Necrotic and Radiant damage while your Chain of Carceri is summoned.

Carcerian Blessing[edit]

Starting at 18th level, when you summon your Chain of Carceri you can make an attack with it as part of that bonus action. Also, when you use Grasping Chains it affects all creatures you choose within 30 feet of you. Finally, Chain Armour functions constantly and the AC bonus increases to +3. Master's Chains also functions constantly.

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