Ecclesia (5e Creature)
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Ecclesia[edit]
Medium fiend, any evil alignment Armor Class 17 (natural armor)
Saving Throws Wis +9, Cha +9 Ecclesial Weapons. The ecclesia's weapon attacks are magical. When the ecclesia hits with any weapon, the weapon deals an extra 18 (4d8) necrotic or radiant damage (ecclesia's choice, included in the attack). Innate Spellcasting. The ecclesia's spellcasting ability is Charisma (spell save DC 17). The ecclesia can innately cast the following spells, requiring no material components: At will: detect evil and good Magic Resistance. The ecclesia has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The ecclesia can use its Awe-Inspiring Presence. It then makes two attacks. Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands, plus 18 (4d8) necrotic or radiant damage (ecclesia's choice). Awe-Inspiring Presence. Each creature of the ecclesia's choice that is within 120 feet of the ecclesia and aware of it must succeed on a DC 17 Wisdom saving throw or become charmed or frightened (ecclesia's choice) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ecclesia's Awe-Inspiring Presence for the next 24 hours. Healing Touch (3/Day). The ecclesia touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness. Change Shape. The ecclesia magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the ecclesia's choice).
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When priests turn against their gods, their souls are marked by darkness. When such individuals die before they find redemption, they may become fiends known as ecclesia when they die. Normally, an ecclesia resembles an angel nearly perfectly, but they may also transform into a terrifying fiendish form. False Angels. When mortals attempt to commune with the divine or summon celestials, an ecclesia may subvert their magic and be contacted instead. Any advice the fiend gives is self-serving and any aid provided is unnecessarily destructive. When questioned, the ecclesia claims that such actions are done in the name of a greater cosmic good. |
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