Earth Golem (5e Creature)

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Vault Golem[edit]

Large construct, unaligned


Armor Class 16 (natural armour)
Hit Points 178 (17d10 + 85)
Speed 30 ft.


STR DEX CON INT WIS CHA
22 (+6) 11 (+0) 20 (+5) 5 (-3) 10 (+0) 3 (-4)

Proficiency Bonus +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Damage Immunities acid, force, necrotic, poison, psychic;
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 12 (8,400 XP)


Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Bound. The golem is magically bound to a key. As long as the golem and its key are on the same plane of existence, the golem always tries to move to the 120-foot sphere area centred on the key, and the golem knows the distance and direction to the key. If the key is destroyed, it will magically reassemble on the same location in 24 hours if the golem has at least 1 hit point.

Limited Magic Immunity. The golem can't be affected by magical barriers, such as a wall of force. It has advantage on saving throws against all other spells and magical effects.

Immovable. The golem cannot be moved against its will by any spell or effect.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Weapons. The golem's weapon attacks are magical. These attacks are considered as disintegrate spell when destroying objects created by magic.

ACTIONS

Multiattack. The golem makes three slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Earth Binding. The golem targets one or more creatures it can see within 240 feet of it. Each target must make a DC 17 Strength saving throw against this magic. On a failed save, the target loses its fly speed. In addition, the target can't move away from the golem, as if it is restrained when it tries to move away. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


A robot crafted with sheer craftsmanship in order to protect treasure against unwelcomed pickers. Earth golem looks like a strange sculpture with shiny runes craved on it at the first glance. Any foe who boasts off magical ability will soon being frightened by the fact that the golem is totally immune to most tricks that magi generally rely on. If any invader tries to flee away with flight or fast movement, the golem can use its manipulation of earth to bring them back to punishment.

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