Earth Elemental Warrior (5e Subclass)
Earth Elemental Warrior[edit]
Druid Subclass
Earth elemental warriors are martial druids, who draw their power from the soil below their feet. As other types of elemental warriors, the role of this druidic circle is to act as the vessels for the natural fury, using the power of the elements to drive off the enemies of nature. These druids guard old mountains, deep caverns and mines and other types of regions with strong connection with the elemental plane of earth. Some druids have a more direct connection with the elemental plane of earth, having powerful elementals as allies and patrons, and acting as guardians of portals to those planes.
- Circle Spells
You gain additional spells which are druid spells, they are always prepared and don't count towards the number of spells they can prepare each day.
Level | Spell |
---|---|
2nd | mold earth |
5th | earth tremor |
7th | maximilian's earthen grasp |
- Tunneler
Starting at 2nd level you gain a burrowing speed equal to your walking speed. In addition, you gain darkvision up to a range of 60 feet and tremorsense up to a range of 10 feet.
- Elemental Armor
When you reach 2nd level, you can spend a use of your Wild Shape as a bonus action to raise the earth and stone beneath you, surround yourself with a thick layer of earth that you draw from the ground. You gain resistance to poison damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. The armor lasts for 10 minutes, until you use a bonus action to assume your normal form, or until you are incapacitated or die.
- Extra Attack
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
- Earth Guardian
When you reach 10th level, you can spend two uses of your Wild Shape to assume the form of an Earth Elemental, for 1 hour.
In addition, you have the spell conjure elemental always prepared, and doesn't count against your maximum number of prepared spells. You can cast this spell once, without spending a spell slot, to conjure an Earth Elemental. After you do so, you regain the ability to cast the spell without a slot when you finish a long rest.
- Elemental Form
When you reach 14th level, your body permanently assume elemental characteristics. You are immune to exhaustion and to the paralyzed, petrified, poisoned and unconscious conditions.
In addition, when you gain the Earth Elemental senses and the Earth Glide and Siege Monster traits.
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