EXE (Faker) (5e Creature)
EXE (Faker)[edit]
Huge monstrosity, chaotic evil Armor Class 20 (natural armor)
Saving Throws Dex +14, Con +10 Stamina. EXE can take the dash action as a bonus action. ACTIONSClaw slash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 29 (4d12 + 5) Slashing damage. Head-Be-Gone. If the target has less than 1/4 of its health left, the target instantly dies if it fails a DC 15 dexterity save by its head being ripped off.
LEGENDARY ACTIONSThe EXE can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The EXE regains spent legendary actions at the start of its turn. Thorny Grave(cost:1 action). EXE places a bear trap down. If he then uses his Found you action, he teleports to the trap instead. Found You(cost:2 actions). EXE teleports to one random PC in a 120 ft radius. he has disadvantage on all checks he makes entel the start of his next turn. Legendary Movement(cost:1 action). EXE can Walk up to 20 ft. |
EXE |
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