Grenade, EMP (5e Equipment)

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EMP Grenade

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
EMP Grenade Uncommon Special 0.5 ½ lb. Thrown (60 ft.), light, special

EMP grenades release an electromagnetic pulse that, while harmless to living things, wreaks havoc upon electronics.

As an action, you can throw an EMP grenade at a point up to 60 feet away. Creatures whose bodies incorporate electronic circuitry, such as androids and robots, within 20 feet of an exploding EMP grenade must make a DC 15 Dexterity saving throw or take 10d6 lightning damage and be stunned until the end of its next turn. On a successful save, a creature takes half damage and isn't stunned. Electronic objects within the blast, such as alarms and computers, are fried instantly unless they are properly shielded against EMP effects.

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