Dwimmerlaik (3.5e Creature)
Dwimmerlaik | |
---|---|
Size/Type: | Gargantuan Magical Beast |
Hit Dice: | 22d10+78 (199 hp) |
Initiative: | +2 |
Speed: | 30ft, fly 80 ft (good) |
Armor Class: | 28, touch 19, flat-footed 27 |
Base Attack/Grapple: | +22/+36 |
Attack: | Bite +30 melee (3d8+14) or tail +28 melee (3d8+16) |
Full Attack: | Bite +30 melee (3d8+14) and tail +28 melee (3d8+16) or bite +30 melee (3d8+14) and claw +33 melee (3d6+17) |
Space/Reach: | 20ft/15ft long, 20ft up |
Special Attacks: | Frightful Presence, Improved Grab, Swallow Whole |
Special Qualities: | Damage Reduction 10/slashing and good, Darkvision 60ft, Low-Light Vision |
Saves: | Fort +28, Ref +25, Will +16 |
Abilities: | Str 36, Dex 12, Con 27, Int 9, Wis 12, Cha 19 |
Skills: | Intimidate +20, Scent +13, Search +12, Spot +10, Survival +9 |
Feats: | Flyby Attack, Improved Initiative, Improved Natural Attack (Bite, Claw, and Tail), Power Attack, Snatch, Wingover |
Environment: | Any |
Organization: | Solitary, Pair, Pack (3-5), or Nest (Mated pair plus 1d3 offspring) |
Challenge Rating: | 16 |
Treasure: | None |
Alignment: | Often neutral evil |
Advancement: | 23-29HD (Gargantuan), 30-35HD (Colossal) |
Level Adjustment: | — |
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This vast monster stands as high as a house, and the flapping of its huge leathery wings concusses the air around it. A small, distorted head with a toothy mouth and small, beady, black eyes, rests on a neck as long as its body.
Dwimmerlaiks are primarily scavengers, and they spend most of their time searching for a fresh kill or hunting. A dwimmerlaik will almost never tolerate another dwimmerlaik in its territory, which can be upwards of 300 square miles, unless it is a potential mate. The only time dwimmerlaiks will form a group is during a mass hunt. A typical dwimmerlaik is 50 feet long, can rear up to a heigh of 45 feet, an weighs about 33 tons.
Combat[edit]
Dwimmerlaiks prefer to use their flyby and snatch attacks together and fling aside the caught creatures while flying in for another attack. However, when faced with a more formidable opponent, they will land and face the threat on the ground in order to be able to attempt to swallow it. A dwimmerlaik's natural weapons are treated as evil-aligned for the purpose of overcoming damage reduction.
Frightful Presence (Ex): A dwimmerlaik can inspire terror by emitting an incredibly loud, high-pitched shriek. Any creatures within 100 feet of the dimmerlaik must succeed on a DC 25 Will save or become shaken for for 3d6 rounds. A creature with a successful save cannot be affected by the same dwimmerlaik's frightful presence for 24 hours.
Improved Grab (Ex): To use this ability, a dwimmerlaik must hit a creature at least one size smaller than it with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the opponent in the following round. A dwimmerlaik can also use its improved grab ability on a claw attack. If it wins the grapple check, it establishes a hold, picks up the opponent, and transfers it to the mouth as a free action, automatically dealing bite damage.
Swallow Whole (Ex): A dwimmerlaik can try to swallow a grappled opponent by making a successful grapple check. Once inside, the opponent takes 2d6+2 points of crushing damage and 2d6 points of acid damage per round from the dwimmerlaik's digestive juices. A swallowed creature can cut its way out by dealing 35points of damage to the dwimmerlaik's digestive tract (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge dwimmerlaik's gullet can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.
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