Dwarven Scattergun (3.5e Equipment)

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Dwarven Scattergun
Exotic Two-Handed Projectile
Critical: (18-20) x3
Range Increment: 30 ft.
Type: Slashing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * * 1
Tiny * * 2
Small 2500 1d10 8 lb. 5
Medium 2500 2d6 15 lb. 10
Large 7500 2d8 35 lb. 20
Huge * * 40
Gargantuan * * 80
Colossal * * 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.
A... A Dwarven Whattergun? Is that'a crazy thing that's shootin' loads'a little knife things? Those wacky dwarves, eh?
—Dave, Bartender at the Mucky Duck Inn

The Dwarven scatter gun is a powerful weapon which was invented by the magically impaired Dwarves to combat the magic that they could not use or understand. In essence the scattergun is a primitive shotgun which uses adamantine parts for its firing mechanism, meaning that it almost never jams. The barrel has been commented as to "Have a bore on it the size of a drainpipe." which indicates its purpose as a large, inaccurate and unskilled weapon. Unlike most ranged weapons, the scattergun fires in a cone that is 40 ft. long and 20 ft. wide at the end. All creatures except those in the center 5 ft. by 40 ft. line may reflex save against DC 20 for half damage and, should that pass that save, may repeat the save for a complete negation of the damage.

The Dwarven scattergun uses a straight-clip magazine hopper which holds 4 cartridges. Cocking the scattergun requires a move action (or a free action with rapid reload.) Reloading the scattergun with a new clip takes 2 standard actions (Or a standard action with rapid reload.) It uses special issue cartridges which cannot be made by anyone other than a dwarf. The cartridges cost 1gp each and require small amounts of black-powder. If submerged in water, the cartridges cannot be fired for 1d20×10 minutes.



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