Dwarven Scattergun (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | — | * | 1 | |||||||
Diminutive | * | — | * | 1 | |||||||
Tiny | * | — | * | 2 | |||||||
Small | 2500 | 1d10 | 8 lb. | 5 | |||||||
Medium | 2500 | 2d6 | 15 lb. | 10 | |||||||
Large | 7500 | 2d8 | 35 lb. | 20 | |||||||
Huge | * | — | * | 40 | |||||||
Gargantuan | * | — | * | 80 | |||||||
Colossal | * | — | * | 160 | |||||||
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“ | A... A Dwarven Whattergun? Is that'a crazy thing that's shootin' loads'a little knife things? Those wacky dwarves, eh? | ” |
—Dave, Bartender at the Mucky Duck Inn |
The Dwarven scatter gun is a powerful weapon which was invented by the magically impaired Dwarves to combat the magic that they could not use or understand. In essence the scattergun is a primitive shotgun which uses adamantine parts for its firing mechanism, meaning that it almost never jams. The barrel has been commented as to "Have a bore on it the size of a drainpipe." which indicates its purpose as a large, inaccurate and unskilled weapon. Unlike most ranged weapons, the scattergun fires in a cone that is 40 ft. long and 20 ft. wide at the end. All creatures except those in the center 5 ft. by 40 ft. line may reflex save against DC 20 for half damage and, should that pass that save, may repeat the save for a complete negation of the damage.
The Dwarven scattergun uses a straight-clip magazine hopper which holds 4 cartridges. Cocking the scattergun requires a move action (or a free action with rapid reload.) Reloading the scattergun with a new clip takes 2 standard actions (Or a standard action with rapid reload.) It uses special issue cartridges which cannot be made by anyone other than a dwarf. The cartridges cost 1gp each and require small amounts of black-powder. If submerged in water, the cartridges cannot be fired for 1d20×10 minutes.
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